unreal.EditorLevelLibrary().spawn_actor_from_class(ue.Class(name='StaticMeshActor'), location, rot) I got: LogPython: Error: TypeError: EditorLevelLibrary: Failed to convert parameter 'actor_class' when calling function 'EditorLevelLibrary.SpawnActorFromClass' on 'Default__EditorLevelLibrary' L...
注释里有详解,简单来说`SpawnActor<AActor>(SpawnClass, SpawnLocation, FRotator(0.0f))` 中的模板...
RPG项目中,在鼠标点击的地方Spawn一个CursorDecal。以下是我角色类中的部分代码: 头文件声明贴花组件的指针: UPROPERTY(EditAnywhere, Category = Mouse) TSubclassOf<class ACursorDecal> CursorDecal; 源文件中的包含情况: #include "RPGBaseCharacter.h" #include "Engine/Engine.h" #include "Camera/CameraCompon...
return(Class !=NULL) ?Cast<T>(GetWorld()->SpawnActor(Class, NAME_None, &Location, &Rotation,NULL, bNoCollisionFail,false, Owner, Instigator)) :NULL; } 用法 APawn* ResultPawn = SpawnActor(DefaultPawnClass, StartLocation, StartRotation, NULL, Instigator); ...
-encryptionini (specify ini base name to gather encryption settings from) 单独加密ini文件,可以在Project Setting -> Packaging - > Encrypt ini files inside pak files配置 -encryptionkeyoverrideguid (override the encryption key guid used for encrypting data in this pak file) ...
}//Called when the game starts or when spawnedvoidAMyActor::BeginPlay() { Super::BeginPlay();for(auto i =0; i <4; i++) { Asand* newSand = GetWorld()->SpawnActor<Asand>(Asand::StaticClass());//【SpawnActor的方法】arr.Add(newSand);//【Add的方法】UE_LOG(LogTemp, Warning, ...
{// 加载 pak 里的资源UClass* BP_PakTestClass =LoadClass<AActor>(nullptr,TEXT("Blueprint'/Game/DLC/BP_PakTest1.BP_PakTest1_C'"));if(BP_PakTestClass) {GetWorld()->SpawnActor<AActor>(BP_PakTestClass, FVector::ZeroVector, FRotator::ZeroRotator); ...
Bugfix: Spawn Actor From Class nodes can no longer be placed in Blueprints that do not support a world context. Suppressed import linker errors related to Blueprint Generated Classes. Bugfix: Child actor construction scripts run appropriately when starting Play In Editor sessions. Bugfix: Blu...
wildcardObject Outputs TypeNameDescription execOut execCast Failed objectAs PCGSpawn Actor Settings Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library
D:\Unreal\TheWorld 4.15\Source\SurvivalGame\Private\Items\SBombActor.cpp(13): error C2248: ‘USceneComponent::AttachParent’: cannot access private member declared in class ‘USceneComponent’ D:\Unreal\UE_4.15\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(123): note: see de...