Target is Kismet String LibraryInputsTypeNameDescription real In Double OutputsTypeNameDescription string Return Value Converts a double value to a stringAsk questions and help your peers Developer Forums Write your own tutorials or read those from others Learning Library...
Converts a float vector value to a string, in the form 'X= Y= Z='Target is Kismet String LibraryInputsTypeNameDescription struct In Vec OutputsTypeNameDescription string Return Value Converts a float vector value to a string, in the form 'X= Y= Z='...
std::string MyStdString = (TCHAR_TO_UTF8(*strUE4)); 4. 其他数据类型和FString的互相转换 通过FCString来将FString转换成其他类型 FString 转换成 Integer FString TheString = "123.012"; int32 MyInt = FCString::Atoi(*TheString); FString 转换成 Float float MyFloat = FCString::Atof(*TheString)...
AI代码解释 usingUnrealEngine.Runtime;[Class]publicclassMyInputActor:Actor{[Property]publicstringMyProperty{get;set;}="Hello, Input!";publicoverridevoidBeginPlay(){base.BeginPlay();EnableInput(this);}publicoverridevoidTick(floatdeltaTime){base.Tick(deltaTime);if(GetWorld().GetFirstPlayerController()....
Float:32位单精度浮点型,其中1符号位、8指数位、23数值位,UE4中默认保留小数点后6位。UE4中只有Float类型没有Double类型。 2. 字符串 String: :蓝图中String类型就是蓝图C++中的FString类型,普通字符串,可以对其中的字符进行增删查改。 Name :是一种固定字符串类型,变量初始化以后不能在对其中的内容进行修改,...
双击打开,在 EventGraph 页面,添加 Float 变量 Speed, 然后构建蓝图逻辑如图: image 再打开 AnimGraph 页面,右键 New State Machine 连接 Output Pose。 image 双击New State Machine -> Add State 命名为 Base,双击打开后将我们的融合动画 Knight_BS 拖进来,并赋值 Speed, 效果如图: ...
int32 TotalDamage;UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Damage")floatDamageTimeInSeconds;UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Transient, Category="Damage")floatDamagePerSecond; ... }; DamageTimeInSeconds是设计者不能改变的属性,它的值是通过设计者设置的值计算出来的,VisibleAnywhere...
string[] {"Core","CoreUObject","Engine","InputCore","OTelSDK"}); 返回您项目的根目录,右键单击UEExampleProject.uproject文件,然后单击Generate Visual Studio project files。 重新打开您的项目,Visual Studio会自动重新加载您的项目。 步骤四:验证插件 ...
Float double 8 Name FName 12 不区分大小写。它们为不可变,无法被操作。 String FString 16 可变字符串 Text FText 24 文本本地化的主要组件 Vector FVector 24 Vector2D FVector2D 16 Rotator FRotator 24 Transform FTransform 96 UObject UObject 48 UFunction UFunction 264 AActor AActor 1024 ...
enable swift support, make sure '/usr/lib/swift' goes before '@executable_path/Frameworks' Result += " -rpath \"/usr/lib/swift\""; // XCode 12 多了swiftcompatabiliy51 的库,需要新增以下代码 if (Settings.Value.IOSSDKVersionFloat >= 14.0f) { Result += String.Format(" -lswiftComp...