FMultiBlock也分为很多类型,用EMultiBlockType枚举进行表示: /*** Types of MultiBlocks*/UENUM(BlueprintType)enumclassEMultiBlockType:uint8{None=0,ButtonRow,EditableText,Heading,MenuEntry,Separator,ToolBarButton,ToolBarComboButton,Widget,}; 其中,最常用的就是MenuEntry和ToolBarButton,对应的就是 菜单栏中...
UENUM() enum class EGender : uint8{ boy,girl }; //EGender枚举 UCLASS() class USINGDATA_API UPerson : public UObject{ //Person对象类 GENERATED_BODY() }; UCLASS(DefaultConfig) class USINGDATA_API UStudent : public UPerson{ //Student对象类 GENERATED_BODY() public: UPROPERTY(EditAnywhere...
接着提供构建AWeapon的UClass信息,类似构建UFunction一般,其填充了一个FClassParams的结构体,主要内容包括但不限于: 成员变量列表 函数列表 类标记(即 UCLASS 宏中标记) constUE4CodeGen_Private::FClassParams Z_Construct_UClass_AWeapon_Statics::ClassParams = { &AWeapon::StaticClass, "Engine", &StaticCppCl...
先上一段理论介绍(源于https://wiki.unrealengine.com/GameplayAbilities_and_You#GameplayTasks): 【如果您没有耐心看完这些介绍,请调到MarkA处】 AttributeSets are thankfully very simple to explain. They define float values (and ONLY float values. Right now only float attributes are supported) and can...
关联github账号:需要在个人账户页面https://www.unrealengine.com/dashboard/settings 中填写Github的用户名 之后收到邮件,确认加入Epic Game Github账号邀请 官网githunb地址:EpicGames/UnrealEngine: Unreal Engine source code (github.com) UE4 中文手册:虚幻引擎4文档 | 虚幻引擎文档 (unrealengine.com) ...
https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/ReplaySystem/ 根据上面的阐述,我们已经得到了实现回放系统的基本思路: 1. 录制:就像服务器网络同步一样,每帧去记录所有对象(Actor)的状态信息,然后通过序列化的方式写到一个缓存里面。
经过上述步骤后,Game Feature就创建完成了,并且这个Game Feature会跟随Game Engine一起启动,接下来就可以将精力专注在Game Feature本身上面了。 双击打开Game Feature Data Asset进行编辑: 在这个asset中可以通过点击最上方的“Edit Plugin”按钮对Game Feature进行设置,如我们可以设置这个Game Feature的初始状态: ...
Remarks UENUM(BlueprintType) enum class EChaosObjectType Chaos_Destruction UMETA(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise."), Chaos_Rigid, ...
Unreal API 以坐标系统的形式发送数据,时钟周期与 Unreal Engine 同步。4.26 4.25 EWMRHandKeypoint 枚举描述了手的骨骼层次结构。 可以在蓝图中找到每个关键点: 完整的 C++ 枚举如下所示: C++ 复制 enum class EWMRHandKeypoint : uint8 { Palm, Wrist, ThumbMetacarpal, ThumbProximal, ThumbDistal, Thumb...
/Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h Include #include "UObject/Class.h" Syntax class UEnum : public UField Remarks Reflection data for an enumeration. Variables Name Description ECppForm CppForm How the enum was originally defined. FString CppType This will ...