UnityEngine.Tilemaps UnityEngine.U2D UnityEngine.UIElements UnityEngine.VFX UnityEngine.Video UnityEngine.Windows UnityEngine.WSA UnityEngine.XR Classes Interfaces Enumerations Attributes Assemblies UnityEditor Unity Other Assert class in UnityEngine.Assertions 説明 Assert クラスには、コード上に不変条件...
class in UnityEngine.Assertions.Comparers 説明 おおよその比較を実行するAssertで使用されるフロート比較演算子 Static 変数 kEpsilon比較演算子で使用されるデフォルトの(計算機)イプシロン s_ComparerWithDefaultToleranceデフォルトのエラーイプシロンと絶対エラーチェックの比較演算子クラスのデフォル...
Unity is mainly a rich collection of assertions and the support to gather up and easily execute those assertions. The structure of Unity allows you to easily separate test assertions from source code in, well, test code. Unity’s assertions: Come in many, many flavors to handle different C...
You can integrate ShouldAssertions withUnity's assertions,NUnit, or any other testing framework. Create your listener by inheriting from theShouldListenerclass: using Artees.BDD; using UnityEngine; public class UnityShouldListener : ShouldListener { public override void LogError(string message) { Deb...
Fluent Assertions for Unity This package contains the current version of FluentAssertions 6.8.0 ready to use with Unity.If you encouter any bugs, which are related to the package and not to FluentAssertions itself, feel free to open an issue....
https://github.com/BoundfoxStudios/fluentassertions-unity.git#upm Setup Then, reference FluentAssertions in your test's assembly definition and you are good to go! Troubleshooting If you get the following error: The type or namespace name 'DynamicMethod' could not be found (are you missing a...
using UnityEngine; using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the position of the GameObject is always in the center of the Scene. // AreApproximatelyEqual should be used for comparing floating point variables. // Unless specifie...
using UnityEngine; using UnityEngine.Assertions;public class AssertionExampleClass : MonoBehaviour { MyClass myClassReference; void Update() { // Make sure the myClassReference reference is never set Assert.IsNull(myClassReference); } }public class MyClass {} Copyright © 2019 Unity Technologie...
UnityEditor UnityEngine Other Assert.IsTrue public static void IsTrue (bool condition); public static void IsTrue (bool condition, string message); 説明 true となる条件のアサート public class AssertionExampleClass : MonoBehaviour { void Update () { //Make sure the Game Object is always...
UnityEditor UnityEngine Other Assert.IsTrue public static void IsTrue (bool condition); public static void IsTrue (bool condition, string message); 説明 true となる条件のアサート public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the Game Object is always ...