UnityEngine.Assertions.Comparers UnityEngine.Assertions.Must Classes Assert AssertionException UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Diagnostics UnityEngine.Events UnityEngine.EventSystems
class in UnityEngine.Assertions説明 失敗した場合にスローされる例外。 Assertions.Assert._raiseExceptions は True に設定する必要があります。 Did you find this page useful? Please give it a rating: Report a problem on this pageCopyright © 2020 Unity Technologies. Publication 2019.4 チュート...
Unity is mainly a rich collection of assertions and the support to gather up and easily execute those assertions. The structure of Unity allows you to easily separate test assertions from source code in, well, test code. Unity’s assertions: Come in many, many flavors to handle different C...
Fluent Assertions for Unity This package contains the current version of FluentAssertions 6.8.0 ready to use with Unity.If you encouter any bugs, which are related to the package and not to FluentAssertions itself, feel free to open an issue....
Use NuGet or my Unity package registry. Or install via the OpenUPM registry. (Requires openupm-cli) openupm add games.artees.should-assertions Usage Use the Artees.BDD.ShouldExtensions.Should extension methods for setting invariants in your code. The assertions will be ignored unless SHOULD_ASSERTI...
Unity is mainly a rich collection of assertions and the support to gather up and easily execute those assertions. The structure of Unity allows you to easily separate test assertions from source code in, well, test code. Unity’s assertions: Come in many, many flavors to handle different C...
Unity is mainly a rich collection of assertions and the support to gather up and easily execute those assertions. The structure of Unity allows you to easily separate test assertions from source code in, well, test code. Unity’s assertions: Come in many, many flavors to handle different C...
UnityEditor Unity Unity.IO.LowLevel UnityEditor.Profiling.Memory Other FloatComparer class in UnityEngine.Assertions.Comparers 説明 おおよその比較を実行する Assert で使用されるフロート比較演算子 Static 変数 kEpsilon 比較演算子で使用されるデフォルトの(計算機)イプシロン s_ComparerWithDefaultTolera...
UnityEditor UnityEngine Other Assert.IsTrue public static void IsTrue (bool condition); public static void IsTrue (bool condition, string message); 説明 true となる条件のアサート public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the Game Object is always ...
Unity is mainly a rich collection of assertions and the support to gather up and easily execute those assertions. The structure of Unity allows you to easily separate test assertions from source code in, well, test code. Unity’s assertions: Come in many, many flavors to handle different C...