在NVIDIA的3D设置中将Unity设置为集成图形
Unity报错“Assertion failed on expression: ‘m_ErrorCode == MDB_MAP_RESIZED || !HasAbortingErrors()’”是怎么回事? 解决办法: 原因:Unity许可证到期 更新许可证,重新启动即可。发布于 2022-02-15 17:14 推荐阅读 浅析Unity6 GPU Resident Drawer(上) 清盐 Unity通用渲染管线(URP)系列(一)——自定义渲...
在Unity3D 2017.3.0f3中一直报错: "Assertion failed: TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations, size 87488" 激活和取消激活Game Object都会报一次 进了Play Mode更是疯狂报错 在Issue Tracker中搜索发现在IOS开发中有人遇到同样的报错 可是我是安卓环境吖.....
Assertion failed on expression: 'res' unity工程通过git同步了别人的设置之后,发现资源加载报错,加载不出来,初步推断是因为projectsetting里面的qualitysetting 质量从high等级改成了low导致的,而原来的assetbunlde是再high等级下打包输出的,所以把原来的ab包删除掉,然后重新打包了一次所有资源,问题解决 还有一种情况就...
1-開機時,系統更新了 2-打開UNITY-HUB時,顯示PERSONAL LICENSE沒有啟動 3-啟動了PERSONAL LICENSE之後,打開已有PROJECT,報出下面的報錯 4-報錯可清除,不影響EXPORT遊戲 5-重開PROJECT,報錯仍有 6-打開全新PROJECT,也有報錯 7-重啟電腦,沒有報錯了 以上
进入Unity工程后只有菜单,别的地方都是白色,还有一堆报错"Assertion Failed: assertion failed on expression 'succeeded (hr)'". 国内的帖子都看了一圈,问题没有解决。还是国外大佬牛逼 目测Acer是个大坑,还有Intel显卡,原贴: https://forum.unity.com/threads/unity-not-working-with-dedicated-gpu-after-windows...
At first I believed this was a shader error however there are already objects with TrailRenderers in the game that are not affected by whatever’s causing the assertion failure, and they use the same shaders as LineRenderers and TrailRenderers that are affected by this erro...
环境: Unity 5.6.5p1 问题: 切换场景时,遇到一个引擎层的bug会导致闪退。 闪退前会提示:Assertion failed on expression: 'M...
Assertion failed UnityEngine.GUIUtility:ProcessEvent (int,intptr)Collaborator EugeneVasiliev commented Apr 7, 2021 This is a Unity system issue. Try making Reimport all or using a different version of Unity. This may be useful: (forum.unity.com) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr...
【问题记录】Unity莫名其妙的几百个报错,原来是许可证过期了 报错: Assertion failed on expression: 'm_ErrorCode == MDB_MAP_RESIZED || !HasAbortingErrors()' Asset database transaction committed twice! Assertion failed on expression: 'errors == MDB_SUCCESS || errors == MDB_NOTFOUND' 原因: ...