public class Example :MonoBehaviour{ // These are theScenenames. Make sure to set them in the Inspector window. public string myFirstScene, mySecondScene; private string nextButton = "Load NextScene"; private string nextScene; private static bool created = false; ...
public float speedThreshold = 0.1f;//定义动画从idle***n过渡的临界速度 private string loadAnimation = "load_Idle";//定义需要执行的协同函数名 private NavMeshAgent nma;//定义导航网格代理 IEnumerator Start () { nma = gameObject.GetComponent<NavMeshAgent>(); AnimationSetup();//简单的设定一下动画。
1);// Wait for download to complete// 等待下载完成yieldreturn www;// Load and retrieve the AssetBundle// 加载并取回资源包AssetBundle bundle = www.assetBundle;// Load the TextAsset
Unity can call this single Texture to issue a single draw call instead of multiple draw calls to access the packed Textures all at once at a smaller performance overhead. In addition, the Sprite Atlas API provides you with control over how to load the Sprite Atlases at your Project’s run...
一开始以为 将图片导入Unity时, 将其图片转为sprite以为就可以直接 load为sprite了,可是一直报null异常 原来是 加载后Debug出来是这个类型 因为 加载的时候 是Texture2D类型,而我硬生生将其 转为sprite,难怪会报异常了, 其实 用 Load方法的话,一般会Loade第一个,而不会load子物体(sprite), 然后sprite类是unity中...
ZenUtil.LoadScene("NameOfSceneToLoad", delegate (DiContainer container) { container.Bind<string>().To("custom_level").WhenInjectedInto<LevelHandler>().As("StartLevelName"); }); Note that you can still run the scene directly, in which case it will default to using "level01". This is ...
In order to use our framework, you must haveinstalled Unityon your machine first. Next, download our files and place them in a directory of your choice. Open Unity, and then hit “Open” and choose the folder where you saved the files. Unity will load and compile all the scripts and ...
5.Create a graph to load the glasses 1 You now have a reference to the current pair of user-selected glasses that will update whenever there’s a change in the app. As a next step, you need to create functionality that will reload these changes onto the new GlassesGroup prefab when ...
usingSystem;usingUnityEngine;namespaceVRStandardAssets.Utils{// In order to interact with objects in the scene// this class casts a ray into the scene and if it finds// a VRInteractiveItem it exposes it for other classes to use.// This script should be generally be placed on the camera...
现在我们只需先做一个配置表,然后在管理类里面实现LevelManager.LoadNext();这样我只需加载下个场景即可。配置表的参数也可观可控。使用LevelManager这种写法我们还可以在场景切换之间加入动画等特效果。异步加载也更好实现。 图4-9Manager 很多人都玩过杀怪物的游戏,游戏中玩家扮演的主角与成群结队的怪物战斗,在战斗...