根据下面的图依次选择 XR Controller、XR Controller(RightHand)、Usage中对应的按钮。 按键对应名称 A键PrimaryButtonB键SecondaryButtonX键PrimaryButtonY键SecondaryButton扳机键(R2键)TirggerButton抓握键(侧柄键)GripButton摇杆按下键Primary2DAxisClick摇杆上推键Primary2DAxis摇杆下推键Primary2DAxis摇杆左推键Primary2...
1、导入XR Interaction Toolkit插件,导入示例资源(如下图)。 2、设置新版XR输入事件 ①打开XRI Default Input Action 面板。 ②设置左手柄上的按键就点击Action Maps 列表下的 XRI LeftHand Interaction选项,设置右手柄上的按键就点击XRI RightHand Interaction。 ③以设置右手柄上的按键为例,我们将设置右手柄上的...
usingUnityEngine;usingUnityEngine.Events;publicclassButtonVR:MonoBehaviour{publicGameObjectbutton;publicUnityEventonPress;publicUnityEventonRelease;GameObjectpresser;privateboolisPressed;// Start is called before the first frame updatevoidStart(){isPressed=false;}privatevoidOnTriggerEnter(Colliderother){if(!isPr...
为什么需要在 Action Maps 中去创建 Action,再绑定按键? 为什么不可以类似 Oculus Integration 这样来知道 按键被按OVRInput.Get(OVRInput.Button.One)然后触发事件? 打开XR Interaction Toolkit manual,答案才缓缓的浮出。 要了解为什么参数类型是InputAction.CallbackContext, 为什么要叫 Action Based Rig? Rig 有装备...
(1) 三明治按钮是指 Vive 菜单按钮。为了更好地处理跨平台应用程序,此按钮映射到 primaryButton 而不是 menuButton。 有关每个InputFeatureUsage的定义,请参阅XR.Input.CommonUsages。 访问输入设备 InputDevice代表任何物理设备,例如控制器、移动电话或头盔。它可以包含有关设备跟踪、按钮、游戏杆和其他输入控件的信息...
// 导入Oculus输入库usingUnityEngine;usingUnityEngine.XR.Oculus;publicclassOculusButtonExample:...
struct in UnityEngine.XR.WSA.InputDescription Contains fields that are relevent when an interaction source enters the pressed state for one of its buttons. To receive this information, subscribe to InteractionSourcePressed. Variables pressType Denotes the type of button that was just pressed. state ...
thanks to theInteraction Engineand the included Interaction Button. This handy little component provided all the functionality we needed – a virtual button that responds to your virtual hand in the way you would expect in the physical world. Simply press the button down with your finger to activ...
Unity XR input APIs For new projects, we recommend using the new XR input APIs from the beginning. You can find more information about theXR APIs here. Unity button/axis mapping table Unity's Input Manager for Windows Mixed Reality motion controllers supports the button and axis IDs listed be...
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.XR;usingUnityEngine.XR.Interaction.Toolkit;publicclassGetKeyEvent : MonoBehaviour { InputDevice m_RightController; InputDevice m_LeftController;privateDictionary<int,bool> keyPressDic =newDictionary<int,bool>();bool[]...