创建: Inspector面板 -> AddCompent菜单 -> 搜索ButtonRotation 内容同上 7)按钮的单击音效 PlaySound 脚本 创建: Inspector面板 -> AddCompent菜单 -> 搜索ButtonRotation AudioClip [音频源] Trigger [触发模式] 1. OnClick [单击触发] 2. OnMouseOver [鼠标进入] 3. OnMouseOut [鼠标离开] 4. OnPress [...
Unity中要实现自己得Button需要编写继承自UnityEngine的Button类,然后再重写按钮按下,抬起,和离开的方法(OnPointerDown,OnPointerUp,OnPointerExit),记录时间差就行了,具体实现看代码: 一:长按按钮实现: public class LongClickButton : Button { [Serializable] public class LongButtonEvent : UnityEvent { } [Ser...
一:长按按钮实现: 代码语言:javascript 复制 publicclassLongClickButton:Button{[Serializable]publicclassLongButtonEvent:UnityEvent{}[SerializeField]privateLongButtonEvent _onLongButtonClick=newLongButtonEvent();publicLongButtonEvent OnLongButtonClick{get{return_onLongButtonClick;}set{_onLongButtonClick=value;}...
{ }publicButtonClickedEvent onClick {get{returnm_OnClick; }set{ m_OnClick =value; } }privatevoidPress() {if(!IsActive() || !IsInteractable())return; UISystemProfilerApi.AddMarker("Button.onClick",this); m_OnClick.Invoke(); } [Serializable]///<summary>///Function definition for a ...
public Action OnPress { get; set; } public Action OnPressEnd { get; set; } public override void OnPointerDown(PointerEventData eventData) { base.OnPointerDown(eventData); if (OnDoubleClick != null) { if (mButtonState == EnumExButtonState.None) ...
using UnityEngine; using UnityEngine.UI; public class ButtonController : MonoBehaviour { public Button button; public int pressLimit = 5; // 按钮按下的次数限制 private int buttonPressCount = 0; void Start() { button.onClick.AddListener(ButtonClick); } void ButtonClick() { if (button...
5.通过代码实现button点击和弹起响应时间 usingUnityEngine.EventSystems;publicclassMoveButtons:MonoBehaviour,IPointerDownHandler,IPointerUpHandlerpublicvoidOnPointerDown(PointerEventData eventData){Debug.Log("Button Pressed");is_left_press=true;}publicvoidOnPointerUp(PointerEventData eventData){Debug.Log("Button...
public class ButtonExtension : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler { public float pressDurationTime = 1; public bool responseOnceByPress = false; public float doubleClickIntervalTime = 0.5f; ...
利用System.DateTime对点击的时间进行记录,然后计算点击时,小于400ms算是双击成功,600ms算是长击成功。因为是继承Button类型,所以我们还能保留Button按钮点击时的效果包括颜色的渐变,以及我们也可以监听onClick单击方法。具体如下: //双击按钮 [AddComponentMenu("UI/DubleClickButton")]...
public class ButtonOnSubmit : Button { //Press enter on the Button GameObject to trigger this Event public override void OnSubmit(BaseEventData eventData) { //Output that the Button is in the submit stage Debug.Log("Submitted!"); } } ...