点击button,先响应text,再查找到button,handlerCount为0,说明无IPointerClickHandler组件 text加上EventTrigger,会响应text的点击事件,不会向上响应button 3. 如何强制让text点击,例如聊天系统点击超链接 text挂脚本实现IPointerClickHandler 接口OnPointerClick 4. 穿透UI点击问题 IsPointerOverGameObject是射线接触到的UI有...
Unity中要实现自己得Button需要编写继承自UnityEngine的Button类,然后再重写按钮按下,抬起,和离开的方法(OnPointerDown,OnPointerUp,OnPointerExit),记录时间差就行了,具体实现看代码:一:长按按钮实现:public class LongClickButton : Button { [Serializable] ... ide Unity unity中如何为button如何实现长按 unity...
具体的教程可以参考How to make a VR Button | Unity Tutorial: 这里再看一下代码: usingUnityEngine;usingUnityEngine.Events;publicclassButtonVR:MonoBehaviour{publicGameObjectbutton;publicUnityEventonPress;publicUnityEventonRelease;GameObjectpresser;privateboolisPressed;// Start is called before the first frame...
usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine.EventSystems;usingUnityEngine.Events;usingUnityEngine.UI;usingUnityEngine.Serialization;usingUnityEngine;///<summary>///自己重写的 Button 按钮///1、单击///2、双击///3、长按///</summary>publicclassButton : Selectable,...
using UnityEngine;using System.Collections;using UnityEngine.Events;using UnityEngine.EventSystems;publicclassClickListener:MonoBehaviour,IPointerClickHandler,IPointerDownHandler,IPointerUpHandler{publicdelegatevoidVoidDelegate(GameObject go);publicVoidDelegate onClick;publicVoidDelegate onPress;publicVoidDelegate on...
private void Press() if (!IsActive() || !IsInteractable()) return; UISystemProfilerApi.AddMarker("Button.onClick", this); m_OnClick.Invoke(); /// <summary> /// Call all registered IPointerClickHandlers. /// Register button presses using the IPointerClickHandler. You can also use it...
using UnityEngine.Events; using UnityEngine.EventSystems; public class ButtonExtension : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler { public float pressDurationTime = 1; public bool responseOnceByPress = false; ...
pressEventCamera: 最后一个onPointerPress按下事件关联的摄像机 enterEvetnCamera: 最后一个onPointerEnter进入事件关联的摄像机 EventTriagger 事件触发器是EventTrigger组件,它是一个集成所有事件接口的脚本,它可以让我们更方便的为控件添加事件监听 直接加脚本然后加上对应事件 ...
首先呢,UGUI是开源的,要看源码啊,就不得不推荐Resharper了,这个插件有一个Assembly Explorer的东西,可以看到dll中的内容.下面就是Button的源码.我们看到,Button的onClick是一个继承了UnityEvent的对象,而这个对象是被标记了"[Serializable]"的,表示这个对象可以被序列话,而根据UnityEvent,则我们的目的就达到了. ...
public void OnPointerExit(PointerEventData eventData) { isPointerDown = false; } public void OnPointerClick(PointerEventData eventData) { if (!longPressTriggered) { onClick.Invoke(); } } } } 用法 var pressSrc = Obj_ClickButton.gameObject.AddComponent<LongPressOrClickEventTrigger>(); ...