我们可以得知这个函数就是兼容性测试(compatibilityCheck),而这几个三目运算的意义也就是如果是mobile则popup一个确认OK继续的弹窗,如果你的浏览器不是edge/firefox/chrome/safari之一则popu一个确认OK继续的弹窗,否则提示你的浏览器不支持webgl。 我们就不管三七二十一,直接函数返回callback的t();即可,修改如下: ...
config,(progress)=>{progressBarFull.style.width=100*progress+"%";}).then((unityInstance)=>{loadingBar.style.display="none";fullscreenButton.onclick=()=>{unityInstance.SetFullscreen(1);};}).catch((message)=>{alert(message);});};document.body.appendChild(script);...
WebGL builds are not supported on mobile devices. {{{ PRODUCT_NAME }}} 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 在Script节点下,可以增加的功能如:读取路径下的json文件、设置分辨率、交互Unity、设置Unity交互等。如果是基础的修改,可以参考...
Fullscreen Window:通常的选项,默认的全屏模式,始终以桌面分辨率运行,其他请求的分辨率将进行缩放以适合此窗口 Exlusive FullScreen:此模式会更改显示器的操作系统分辨率来匹配应用程序选择的分辨率,设置应用程序以保持对显示器的单独全屏使用 Maximized Window(Mac):Mac Only Windowed:窗口模式 Defult is Native Resolution:...
Cursor locking (using Cursor.lockState) and full-screen mode (using Screen.fullScreen) are both supported in Unity WebGL, implemented using the respective HTML5 APIs (Element.requestPointerLock and Element.requestFullscreen). These are supported in Firefox and Chrome. Safari cannot currently use ...
平台支持:UWP、Windows、Mac OS X、Linux、iOS、Android、WebGL 说明:提供的都是Best HTTP2的插件,后续会更新,在Unity商城中该插件已经下架,更新为了Best HTTP的3.0.0版本的插件了,后续我会提供更新,甚至直接提供捆绑包。 3、描边——https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects...
- Tested on Windows, Mac, WebGL 2.0. - Android and iOS supported in high end mobile devices. - VR not supported. Radiant Global Illumination Kronnect (21) (387) $49.99 Taxes/VAT calculated at checkout 184viewsin the past week License type: Single Entity ...
Unity商城地址:Easy Performant Outline 2D | 3D (URP / HDRP and Built-in Renderer) | Fullscreen & Camera Effects | Unity Asset Store 功能:跨平台的模型描边插件 平台支持:跨平台 4、内嵌浏览器——3D WebView 版本要求:Unity2019.4.33+ Unity商城地址: ...
Those are the words that can be used to describe free online games developed using the Unity WebGL technology. Started gaining popularity in 2016, now they are nothing but unstoppable. The future is already here and it belongs to Unity. ...
project1 var container = document.querySelector("#unity-container"); var canvas = document.querySelector("#unity-canvas"); var loadingBar = document.querySelector("#unity-loading-bar"); var progressBarFull = document.querySelector("#unity-progress-bar-full"); var...