Debug.Log("Started Coroutine at timestamp : " + Time.time); //yield on a new YieldInstruction that waits for 5 seconds. yield return new WaitForSeconds(5); //After we have waited 5 seconds print the time again. Debug.Log("Finished Coroutine at timestamp : " + Time.time); } } ...
変数 waitTime The given amount of seconds that the yield instruction will wait for.コンストラクタ WaitForSecondsRealtime スケール化されていない時間を使用して、指定した秒数の間待機するためのyeild命令を作成します。継承メンバー 変数 keepWaiting コルーチンを中断させておく必要がある場合、...
协同当脚本未激活或对象为激活时不可用。 协同返回时间的WaitForSeconds依赖于Time.timeScale. InvokeReapting /* void (string methodName, float time, float repeatRate) { - Find the method called "methodName" in the calling assembly and store it. - Wait "time" seconds by yielding on WaitForSeconds(...
coroutine = WaitTime(turnTime); //等待过程中 rotateY = this.transform.rotation.y; childCount = this.transform.childCount; HP.value = hp; } public Coroutine WaitTime(float time) { return StartCoroutine(CountDown(time)); } public IEnumerator CountDown(float time)//协程 { yield return new ...
Log("Waited for " + waitTime + " seconds."); } 9.处理输入 // 处理输入 void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ Jump(); } } void Jump(){ // 实现跳跃逻辑 } 10.访问PlayerPrefs // 存储和读取 PlayerPrefs PlayerPrefs.SetInt("HighScore", 100); int highScore = ...
public MyWaitForSeconds(float waittime) { this.total = waittime; this.now = 0; } public void Update() { if (this.now<total) { this.now += Time.deltaTime; } } public bool IsOver() { return this.now >= total; } } MyWaitForSeconds m_mywaitsecond; ...
二进制与Runtime 首先,这一节解释了Unity实际是如何工作的以及运行时是如何工作的。 C#与Runtime 当开发者在Unity中创造游戏时,他们会使用c#去编程行为。c#是一种编译语言,因为在Unity中开发游戏时它经常被编译(构建)。 然而,c#与传统的C和其他语言的不同之处在于,它不是一种可以在机器上自行编译和执行的机器语...
Asynchronous programmingallows time consuming operations to take place without causing your application to become unresponsive. This functionality also allows your code to wait for time consuming operations to finish before continuing with code that depends on the results of these operations. For example,...
官方资源商店里有一个免费的官方插件,可以实现联网,可以做一个网络大厅,创建房间加入游戏的那种,就是...
添加了个WaitTime。 private void Application_Idle(object sender, EventArgs e) { if (WndProcess.MainWindowHandle == IntPtr.Zero) { Process[] ps = Process.GetProcessesByName(WndProcess.ProcessName); foreach (Process p in ps) { if (p.MainWindowHandle != IntPtr.Zero)//可能之前的exe忘记关闭了...