//After we have waited 5 seconds print the time again.Debug.Log("FinishedCoroutineat timestamp : " +Time.time); } } 另请参阅:MonoBehaviour.StartCoroutine、AsyncOperation、WaitForEndOfFrame、WaitForFixedUpdate、WaitForSecondsRealtime、WaitUntil、WaitWhile。
Wait for seconds requires a couple things in order to work properly and chances are if it's not working you're probably just missing on of the requirements. Here's an example: IEnumerator MyMethod() { Debug.Log("Before Waiting 2 seconds");yieldreturnnewWaitForSeconds(2); Debug.Log("After...
public float delayedSeconds = 5f; private IEnumerator coroutineEnumerator; // Use this for initialization void Start () { coroutineEnumerator = DelayedDestroy (); StartCoroutine (coroutineEnumerator); } IEnumerator DelayedDestroy() { Debug.Log (string.Format("Game Object will be destroyed after {0...
time = DateTime.Now - init_dt; if (time.TotalSeconds <= second) { yield return null; } else { break; } } } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 调用的方法与Unity差不多: yield return CTaskExtend.WaitForSec...
- Wait "repeatTime" seconds by yielding on WaitForSeconds(repeatRate) } - Remove the method info record from storage. } */ 使用Invoke或InvokeReapting,这样很难调试。 5.常用属性 ContextMenu,在面板功能增加选项。 ContextMenuItemAttribute,对编辑添加右键操作。[ContextMenuItem("Reset", "ResetName")]...
2014-06-01 17:54 −Wait for seconds requires a couple things in order to work properly and chances are if it's not working you're probably just missing on of the require... 蓦然有情 0 722 Unity C# 关于Attribute的使用 2017-10-25 17:40 −最近在研究Attribute,感觉挺好玩,搜到一篇不...
for(floatsumtime =3; sumtime >=0; sumtime -= Time.deltaTime) {//nothing} Debug.Log("This happens after 5 seconds"); 现在每一个计时器变量都成为for循环的一部分了,这看上去好多了,而且我不需要去单独设置每一个跌倒变量。 但是 但是
int seconds = 0; while (true) { for (float timer = 0; timer < 1; timer += Time.deltaTime) { yield return 0; } seconds++; Debug.Log("自协程启动以来已经过了"+ seconds+"秒"); } } 1. 2. 3. 4. 5. 6. 7. 8. 9.
(seconds);// 与WaitForSeconds类似, 但不受时间缩放影响yieldreturnWaitForSecondsRealtime(seconds);// 协程在WWW下载资源完成后,再继续执行yieldreturnnewWWW(url);// 协程在指定协程执行结束后,再继续执行yieldreturnStartCoroutine();// 当返回条件为假时才执行后续步骤yieldreturnWaitWhile();// 等待帧画面渲染...
Debug.Log("2 seconds later"); } 二.协程的入口 协程必须以IEnumerator开始,并且方法中必须包含关键字yield return,下面我们给出一个协程和普通程序的对比: IEnumerator PrintDebug() { Debug.Log(1); yield return 0;//暂时挂起程序 } void PrintDebug() ...