代码预览 //assetPath 为profile文件保存位置varnewVolume=ScriptableObject.CreateInstance<VolumeProfile>();// 创建profile对象AssetDatabase.CreateAsset(newVolume,assetPath);//根据对象保存文件varuBloom=newVolume.Add<UnityEngine.Rendering.Universal.Bloom>();//给profile添加//指定此对象在文件中的显示模式,这里是...
添加了对额外定向光源cookies的支持。 在URP Global Settings中添加了Default Volume Profile字段。 在Universal Render Pipeline Asset中添加了Volume Profile字段。 为URP材质添加了Alembic速度运动向量支持。 为基于只有Time节点的顶点动画的ShaderGraphs添加了自动TimeBased运动向量生成。影响位置的所有其他数据在帧之间必须...
在Unity3D项目中创建一个LWRP光源也很简单。只需要在Hierarchy面板中点击Create->Light,然后在Inspector面板中将Light Type设置为Directional,并将Render Mode设置为Realtime,并将Script设置为Universal Additional Light Data即可。 四、总结 LWRP是Unity3D的一种轻量级渲染管线,它可以帮助开发者轻松地实现高性能的游戏画面效...
要关闭特定模块,请关闭它们的图表或调用Profiler.SetAreaEnabled() 2. Script update示例:除非使用的是作业系统,否则大部分脚本代码是嵌套在下面的示例中: 3. Rendering and VSync 示例: 这些示例显示了CPU在哪些地方花费时间为GPU处理数据,或者它可能在哪些地方等待GPU完成。如果GPU分析器不可用,或者它增加了太多的...
Next we need to build a simple script which allows you to send your character to the destination specified by another Game Obje... Creating UI elements from scripting For example, a prefab for a button could be a Game Object with a Image component and a Button component, and a child Gam...
This is useful when you profile or write tests to keep a predictable set of Textures in memory. streamingTextureForceLoadAll Force streaming Textures to load all mipmap levels. streamingTextureLoadingCount Number of streaming Textures with mipmaps currently loading. streamingTexturePendingLoadCount ...
In turn, this results in faster iteration times, because Unity will only build those assemblies actually affected by script changes. Note: While multiple assemblies do grant modularity, they also increase the application’s binary size and runtime memory. Tests show that the executable can grow ...
allows for simple WASD navigation through the scene and the speed of your movement is tunable via the camera inspector. This allows you to quickly navigate while in Play to inspect your geometry without having to write any C# code. (Note: the VR Template has a unique script for VR movement...
Mesh Filter 组件包含对网格的引用。该组件与同一个游戏对象上的 Mesh Renderer 组件配合使用;Mesh Renderer 组件渲染 Mesh Filter 组件引用的网格。
Unity3D-ExecutionOrderAttribute - An attribute that sets a script's execution order StatsBarAttribute.cs - Add a StatsBar attribute to a property to make it draw a lil bar ReorderableInspector - Automatic reorderable lists for Unity game engine components unity-forge-property-drawers - Custom prop...