Show Asset Store search hits Enable this setting to display the number of free/paid Assets from the Asset Store in the Project Browser. Script Changes While Playing 选择在 Editor 中运行游戏时脚本发生更改的情况下 Unity 采取的行为。 Recompile And Continue Playing 重新编译脚本并继续运行场景。这是默...
For example, Unity sets sounds that are playing far off or with a low volume as virtual, but will change these sounds to a real voice if they come closer or become louder. The default values in the Audio Settings are great values for mobile devices. Max Virtual Voice Count Max Real ...
On Value Change [响应事件] 2.6UIInput(输入框) 1)创建输入框: 创建一个Sprite作为输入框底板 为输入框的地板添加UIInut组件: NGUI 菜单 -> Attach -> Input Field Script [脚本] 未输入框添加BoxCollider 添加子物体Label并拖到Input组件的第一个选项[Label]中 2)UIInput 设置: Lable [输入设置] 将要用...
XRMeshSubsystem.SetBoundingVolume public bool SetBoundingVolume (Vector3 origin, Vector3 extents); 描述 设置包围体来限制 Unity 生成和跟踪网格的空间。包围体是一个以 origin 为中心并按照 extents 中的定义在每个维度上延伸的轴对齐的包围盒 (AABB)。度量单位取决于提供程序。 Did you find this page us...
Unity’s animation system is based on the concept of Animation Clips, which contain information about how certain objects should change their position, rotation, or other properties over time. Unity的动画资源 Unity的动画系统,是基于Animation Clip(这里是Unity定义的Animation Clip的概念,后面会继续补充)的...
player.Set("volume",0.8f);player.Call("setDataSource","http://example.com/stream.m4a");int duration=player.Call<int>("getDuration");AndroidJavaObject info=player.Call<AndroidJavaObject>("getAudioInfomation"); 注意,返回值类型为AndroidJavaObject的方法有个共同的缺陷:如果Android侧返回null,该方法将报错...
Volume 29 Number 10 Unity : Developing Your First Game with Unity and C#, Part 3 Adam Tuliper | October 2014 You’re still with me in this series. Good. In the first article, I covered some Unity basics (msdn.microsoft.com/magazine/dn759441). In the second, ...
There are various reasons to use one camera type instead of the other, but in general, choose perspective if you need visual depth, unless you want to scale your objects accordingly. You can change the mode simply by selecting the camera and changing the projection type. I recommend trying ...
So when possible, it can be more practical to write your custom build script to perform actions before and after the AssetBundle build, rather than seeking to inject a lot of custom code directly into the build itself. 1 change: 1 addition & 0 deletions 1 Editor/CompatibilityBuild...
There are various reasons to use one camera type instead of the other, but in general, choose perspective if you need visual depth, unless you want to scale your objects accordingly. You can change the mode simply by selecting the camera and changing the projection type. I recommend trying ...