On Value Change [响应事件] 2.6UIInput(输入框) 1)创建输入框: 创建一个Sprite作为输入框底板 为输入框的地板添加UIInut组件: NGUI 菜单 -> Attach -> Input Field Script [脚本] 未输入框添加BoxCollider 添加子物体Label并拖到Input组件的第一个选项[Label]中 2)UIInput 设置:
Use the Package Manager preferences to change the default cache location for the following packages:Packages installed from the Unity Registry Packages downloaded from the Asset StorePackage Manager on the Preferences window 属性功能 包 Set the cache location that determines where packages installed ...
The second script implements a MonoBehaviour that uses the ScriptableObject. using UnityEngine; using UnityEditor;public class VehicleInstance : MonoBehaviour { // Snippet of a MonoBehaviour that would control motion of a specific vehicle. // In PlayMode it accelerates up to the maximum speed permit...
For example, Unity sets sounds that are playing far off or with a low volume as virtual, but will change these sounds to a real voice if they come closer or become louder. The default values in the Audio Settings are great values for mobile devices. Max Virtual Voice Count Max Real ...
Figure 8 The Enemy with a Script Assigned to It Take a look at the code inFigure 9and note the public variable. If you look in the Editor, you can see that my public variable appears with an option to override the default values at run time. This is pretty cool. You can change def...
Next, you create a script called TravelerInteraction, which implements the events in the VRInteractiveItem script. For this app, you’ll use the OnOver, OnOut and OnClick events. When the user looks at a Traveler object, the Traveler will change in appearance. When the user looks...
Unity’s animation system is based on the concept of Animation Clips, which contain information about how certain objects should change their position, rotation, or other properties over time. Unity的动画资源 Unity的动画系统,是基于Animation Clip(这里是Unity定义的Animation Clip的概念,后面会继续补充)的...
player.Set("volume",0.8f);player.Call("setDataSource","http://example.com/stream.m4a");int duration=player.Call<int>("getDuration");AndroidJavaObject info=player.Call<AndroidJavaObject>("getAudioInfomation"); 注意,返回值类型为AndroidJavaObject的方法有个共同的缺陷:如果Android侧返回null,该方法将报错...
There are various reasons to use one camera type instead of the other, but in general, choose perspective if you need visual depth, unless you want to scale your objects accordingly. You can change the mode simply by selecting the camera and changing the projection type. I recommend trying ...
Change the Transmission, Thickness, Index of Refraction and Attenuation values as desired. URP To see transmissive and volume materials correctly in Unity, Select your URP Renderer Asset Under the "Renderer Features" section, add a "Opaque Texture (Rough Refraction)" feature ...