Debug.Log("Started Coroutine at timestamp : " + Time.time); //yield on a new YieldInstruction that waits for 5 seconds. yield return new WaitForSeconds(5); //After we have waited 5 seconds print the time again. Debug.Log("Finished Coroutine at timestamp : " + Time.time); } } ...
print("Also after 2 seconds"); print("This is after the Do coroutine has finished execution"); function Do() { print("Do now"); yield WaitForSeconds(2); print("Do 2 seconds later"); } 注:不能在Update 或FixedUpdate 函数中使用yield 语句,但可以在它们中使用 StartCoroutine函数来调用一个函数。
// 实用协程实现延时 IEnumerator waitAndPrint(float waitTime){ yield return new WaitForSeconds(waitTime); Debug.Log("Waited for " + waitTime + " seconds."); } 9.处理输入 // 处理输入 void Update(){ if (Input.GetKeyDown(KeyCode.Space)){ Jump(); } } void Jump(){ // 实现跳跃逻辑...
StartCoroutine(WaitAndPrint(2.0)); print ("Before WaitAndPrint Finishes " + Time.time ); } function WaitAndPrint (waitTime : float) { // suspend execution for waitTime seconds // 暂停执行waitTime秒 yield WaitForSeconds (waitTime); print ("WaitAndPrint "+ Time.time ); } 作用:一个协同...
Log("Update() " + Time.frameCount); }In a C# 7.3 environment, you can use the ForEachAsync method to work in almost the same way.// C# 7.3(Unity 2018.3~) await UniTaskAsyncEnumerable.EveryUpdate().ForEachAsync(_ => { Debug.Log("Update() " + Time.frameCount); }, token);...
void Update() { // 是为能随时检测到groundCheck这个物体,添加一个名叫Ground的Layer,然后把场景中的所有代表地面的物体的Layer设为Ground // 这里用到了2D射线检测Physics2D.Linecast() // LayerMask实际上是一个位码操作,在Unity3d中Layers一共有32层,这个是不能增加或者减少的: ...
在游戏开发当中经常需要倒计时和技能冷却等计时相关功能,通常可以采用Update或者协程等方法去做。 今天看一个在Update里面来做的方法。 DurationTimer类 usingUnityEngine;/*** Generic class for implementing timers (specified in seconds)*/publicclassDurationTimer{privatefloatpolledTime;privatefloatdurationTime;/**...
// Method 1 void Update() { // Move from point a to point b by .2 each frame - assuming called in Update. // Will not overshoot the destination, so .2 is the max amount moved. transform.position = Vector3.MoveTowards(transform.position, new Vector3(10, 1...
unity.exe -accept-apiupdate -batchmode [other params] 在批处理模式下启动 Unity 时省略此命令行参数会导致 APIUpdater 不运行。这种情况下可能导致编译器错误。 -batchmode以批处理模式运行 Unity。请始终将此命令与其他命令行参数结合使用,从而确保不会出现弹出窗口且无需任何人为干预。在执行脚本代码期间发生异常...
UniRx is available on the Unity Asset Store (FREE) - http://u3d.as/content/neuecc/uni-rx-reactive-extensions-for-unity/7tTBlog for update info - https://medium.com/@neueccSupport thread on the Unity Forums: Ask me any question - http://forum.unity3d.com/threads/248535-UniRx-Reactive-...