1.使用AssetBundle.LoadFromFile()的时候,发现在pc上可以加载,在移动平台上不行,报错“Unity: Unable to open archive file”,原因是assetbundle打包的时候把所有的ab包名字都改成了小写,windows平台是不区分大小写的,但是移动平台是区分大小写的,所以路径长度和大小写一定要完全一致。 2.AssetBundle.LoadFromFile()这个...
Binding a command from ViewModel to an event within a UserControl Binding a DataTable to a DataGrid using two-way mode Binding a DependencyProperty to selectedItem of Combobox Binding a Dictionary<int, List<class>> to DataGrid Binding a FlowDocument to a RichTextBox in an MVVM project Binding...
Force InternalForce the application to be installed to internal memory. The user will be unable to move the app to external storage. Internet AccessChoose whether to always add the networking (INTERNET) permission to theAndroid App Manifest, even if you aren’t using any networking APIs. Set ...
Cannot perform upm operation: Unable to add package [https://github.example.com/myuser/myrepository.git]: No 'git' executable was found.Please install Git on your system and restart Unity [NotFound] UnityEditor.EditorApplication:Internal_CallUpdateFunctions() ...
Exception: DllNotFoundException: Unable to load DLL 'FirebaseCppApp-11_5_0'. Tried the load the following dynamic libraries: Unable to load dynamic library 'FirebaseCppApp-11_5_0' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "Fi...
Hi I got this error when trying to integrate Unity in my own project. XCode Version 10.2.1 error: Unable to load contents of file list: '/Target Support Files/Pods-SMarket/Pods-SMarket-frameworks-Debug-input-files.xcfilelist' (in target 'SMarket') ...
//Append the hash to the assetBundle name. //将hash值附加到assetbundle名字上。可以用来解决cdn文件缓存问题 AppendHashToAssetBundleName = 128, //Use chunk-based LZ4 compression when creating the AssetBundle. //在打包时使用基于块的 LZ4 压缩方式。
Using Auto Loader to load to a Unity Catalog managed table Auto Loader can securely ingest data from external locations configured with Unity Catalog. To learn more about securely connecting storage with Unity Catalog, see Connect to cloud object storage using Unity Catalog. Auto Loader relies on...
Recently I have been getting a message from Unity that it is unable to load wwise data. here is the whole message: Unable to load Wwise Data: UnityEngine.UnityException: Creating asset at path failed. at (wrapper managed-to-native) UnityEditor.AssetDatabase:CreateAsset (UnityEngine.Object,st...
The odd thing is that I tried to reproduce it with a new project, and also with copying my existing project, and the problem did not occur there… As a workaround I’ve been using a Terminal window with this command to fix up the SLN file and re-open it whenever Unity generates ...