When you report a problem to Unity, the Unity Support Team might ask you to turn on diagnostic switches to help them identify the cause. Running diagnostics on an application, whether in the Editor or a player, impacts performance and user experience. You should only run diagnostics when the...
Also, when using incremental GC, Unity needs to generate additional code (known as write barriers) to inform the GC whenever a reference has changed (so the GC will know if it needs to rescan an object). This adds some overhead when changing references which can have a measurable performanc...
An indirect, or transitive dependency occurs when your project requests a package which itself “depends on” another package. For example, if your project depends on the alembic@1.0.7 package which in turn depends on the timeline@1.0.0 package, then your project has an direct dependency on ...
Vsync does not seem to work correctly with NVIDIA graphics cards / drivers. Solution: Innvidia-settingsgo to "OpenGL Settings" and turn off "Sync to VBlank". The behaviour occured/noticed when used "transform.Rotate" in combination with "Input.GetKey". Error: Multiple Unity instances cannot ...
Graphics: Fixed an issue that VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant". (UUM-17522) Graphics: Fixed glitches on macOS with deferred and materials not supporting deferred. (UUM-21567) Graphics: Fixed ScreenCapture.CaptureScreenshotAs...
but i have the bug on all unity version and on all netcode version that i tried. (I tried latest of 2021, I tried Netcode 1.4.0, 1.5.2, 1.3.1) Before building, in the game scene, change the connection address to the IP of your server (TheNetwork prefab). Here are my build ...
The Mobile SDK also includes Unity example source code illustratingthe construction and use of common resources such as simple rooms, menus, andmore. They may be found in the folder SDKExamples. SeeOculus Mobile SDKExamplesformore information. ...
I work in a steel industry and we are a study to turn ore’s piles into 3D models. There is the possibility of collecting points clouds with 2D radars. The dificult is to buy your product without testing before… Reply this is the point: now we are study the possibilities. Because this...
One thing I have to say is that the ultra textures make a huge deal of difference on PC version. Especially the cutscenes look much, much better with higher-res textures but when I turn it on the game turns into a slide show. And there I have 4 gigs of VRAM on my GPU. That's ...
In Visual Studio, I have seen some engines suddenly go smooth with only about 15-20 lines of code change (excluding the game menu changes needed to add a "VSYNC ON/OFF" option) Please Increase The Frame Rate Limits Also, please increase the 120fps cap. I'm seeing the game able to ...