除非在 Game 视图中启用了 VSync 选项,或者将 Application.targetFrameRate 设置为 –1 以外的值,否则 Editor 会尽快更新。 Default 每次勾选时,Editor 最多闲置 4 毫秒。如果一帧用时 5 毫秒或更长时间,则 Editor 完全不会空闲,并且下一帧会自动开始。 No Throttling 每一帧结束时,下一帧立即开始。Editor ...
VSync*: Vertical synchronization (VSync) is a display setting that caps a game’s frame rate to match the refresh rate of a monitor, to prevent image tearing. VBlank*: Vertical blanking interval (VBlank) is the time between the end of the final visible line of a frame and the beginning...
Minor stuttering while playtesting (NVIDIA) Vsync does not seem to work correctly with NVIDIA graphics cards / drivers. Solution: In nvidia-settings go to "OpenGL Settings" and turn off "Sync to VBlank". The behaviour occured/noticed when used "transform.Rotate" in combination with "Input.Get...
Graphics: Fixed an issue that VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant". (UUM-17522) Graphics: Fixed glitches on macOS with deferred and materials not supporting deferred. (UUM-21567) Graphics: Fixed ScreenCapture.CaptureScreenshotAs...
• Never clone displays. When the Rift is cloned with anotherdisplay, the application may not vsync properly. This leads to visible tearing or judder (stuttering or vibratingmotion). •不要复制屏幕。当Rift被克隆到另一块屏幕时,应用程序可能没办法完美同步。
While I can't provide you with a precise date, my hope is that by sometime next week we will have a branch off of v1.5.2 that will be submitted into the release queue for validation... which the period of time that takes varies depending upon several factors (i.e. what is already...
NVIDIA G-SYNC NVIDIA Optimus DirectX 10 and 11 Standard VSync on/off Ultra-high resolutions, including 4K Virtual Reality MFAA support for SLI systems and other configurations will be introduced in future Game Ready Drivers. NVIDIA GeometryWorks DirectX 11 Advanced Tessellation ...
Image#4 (29.01.2014):2.2million points with vsync and without: — Image#5:PLY (Ascii) importer works sample data “Vellum manuscript” fromhttp://graphics.stanford.edu/data/3Dscanrep/, converted to PLY ascii withhttp://meshlab.sourceforge.net/(2.155.617 points) ...
Most game engines that support a reliable "VSYNC OFF" operation (in the proper way), already work correctly when drivers enables VRR, With VRR, the frame rate is the refresh rate, and the refresh rate is the frame rate -- as long as the frame intervals is within the refresh rate ...
要将其引入Unity,首先创建一个空的项目(具体过程省略)然后把SDKExamples.unityPackage部件导入到项目里。当然双击package也行。 Once imported, replace your Unity project's ProjectSettings folderwith the ProjectSettings folder included with SDKExamples.