Transform.position public Vector3 position ; 説明 The world space position of the Transform. The position property of a GameObject’s Transform, which is accessible in the Unity Editor and through scripts. Alter this value to move a GameObject. Get this value to locate the GameObject in 3D...
TransformAccess struct in UnityEngine.Jobs 説明 オブジェクトの位置、回転、スケールを扱うクラス 変数 localPosition The position of the transform relative to the parent. localRotation 親のTransform オブジェクトから見た相対的な回転値 localScale 親のTransform オブジェクトから見た相対的なスケール...
positionArray; /// /// ワールド回転 /// internal ExNativeArray<quaternion> rotationArray; /// /// ワールド逆回転 /// internal ExNativeArray<quaternion> inverseRotationArray; /// /// ワールドスケール /// Transform.lossyScaleと等価 /// internal ExNativeArray<float3> scaleArray...
DestroyImmediate(gameObject.GetComponent<WorldAnchor>()); gameObject.transform.position =newVector3(0,0,2); WorldAnchor anchor = gameObject.AddComponent<WorldAnchor>(); WorldAnchor は、ある時点で現実世界では特定できないことがあります。 このような場合は、Unity はアンカー付きオブジェクトの変...
Vector3 Start = Camera.main.transform.position; Vector3 Direction = Camera.main.transform.forward; float Distance = 100.0f; int LayerBitMask = 1 << LayerMask.NameToLayer("Pawn"); RaycastHit Hit; bool bHit = Physics.Raycast(Start, Direction, out Hit, Distance, LayerBitMask); if (bHit) {...
usingUnityEngine;usingSystem.Collections;publicclassExampleClass:MonoBehaviour{privateCamera cam;privateCustomComponent comp;voidStart(){ cam = Camera.main; comp = GetComponent<CustomComponent>(); }voidUpdate(){// Goodthis.transform.position = cam.transform.position + cam.transform.forward *10.0f;// ...
private static void CornerPointHandle(Transform trans) private static void CornerPointHandle(Vector3 centerPos, Vector3 size, out Vector3 nextCenterPos, out Vector3 nextSize) { var pos = trans.position; var size = trans.localScale; var prevPosMax = AreaMax(pos, size); var prevPosMin = ...
[SerializeField]Vector3offsetPosition;[SerializeField,Range(0,1)]floatquality=1f;[SerializeField]boolrecalculateNormals=true;floatstartTime;floatduration=0.016f;MeshSimplifierSimplifyMesh(MeshSimplifiermeshSimplifier,Mesh.MeshDatameshData){meshSimplifier.SetMeshData(meshData);meshSimplifier.SimplifyMesh(this....
言語:日本語 NavMeshBuildSource.transform publicMatrix4x4transform; 説明 Describes the local to world transformation matrix of the build source. That is, position and orientation and scale of the shape. Did you find this page useful? Please give it a rating: ...
説明 Vector3(0, 0, 1) と同じ意味 using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Example() { transform.position += Vector3.forward * Time.deltaTime; } } Copyright © 2018 Unity Technologies. Publication 2018.2 チュートリアルAnswersナレッジベー...