In the same family as if and else, switch is a conditional statement. Just as a railroad switch guides a train to one of a number of possible tracks, a switch statement routes the flow of code to one of a number of possible code blocks. In this tutorial,
SwitchStatementSyntax:表示 switch 语句。 UsingStatementSyntax:表示 using 语句。 3. 表达式: BinaryExpressionSyntax:表示二进制表达式,如加法、减法等。 LiteralExpressionSyntax:表示字面量表达式,如整数、字符串等。 InvocationExpressionSyntax:表示方法调用表达式。 MemberAccessExpressionSyntax:表示成员访问表达式。 Identif...
class Program { // 定义事件发生时,调用的回调函数的签名方式:void类型,2个int类型参数 public delegate void argChangedEventHandler(int oldVal, int newVal); class Example { // 为这个类定义一个event,名字叫PriceChangedObserver, 通知的对象是函数, 函数签名是void(int, int) public event argChangedEvent...
通过Skin矩阵数组和Hierarchy还原出BindPose 顺便提一句,可以通过Skin矩阵数组和Hierarchy还原出模型的BindPose,因为每个Joint的Skin矩阵存储的是它相对于Root的ModelTransform矩阵的逆矩阵,那么我只要知道模型的Root,对应的WorldTransform矩阵,那么每个Joint的WorldTransform就可以计算出来,这样一个BindPose就可以得到了。 不过这...
Now we have to update the switch statement in TriangulateCell. Each vertex argument has to be replaced with the corresponding cache entry. Here is the complete mapping. a.position becomes rowCacheMin[i] a.xEdgePosition becomes rowCacheMin[i + 1] b.position becomes rowCacheMin[i + 2] c....
2. If we are animating our object only some of the time (for example, only on startup or only when it is within a certain distance of the camera), we could switch its mesh for a less detailed version or its SkinnedMeshRenderer component for a MeshRenderer component. The SkinnedMeshRende...
You’re now testing your game using the Unity Editor. The Editor should switch to the Game View and you should see something like this: What you’re seeing is a view of the game through the Main Camera in your scene. Your player, the Heroic Cube, is shown in the distance, above the...
You could use an enum that keeps track of each state and then a switch statement. The problem with the switch statement is that it tends to become complicated the more states you add. A better way is to define an object for each state and then you switch between the objects as you ...
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Example 1: Measuring a scope; execution time is measured for everything in the using statement [Test, Performance]publicvoidTest(){using(Measure.Scope()) { ... } } Measure.ProfilerMarkers() Used to record profiler markers. Profiler marker timings will be recorded automatically and sampled withi...