用枚举配合switch case语句。 用多态与虚函数(也就是状态模式)。 下面让我们用代码来实现。不妨先从简单的方式开始,用枚举与switch case语句实现。 四、用枚举配合switch case实现状态机 我们知道,上文中实现的女英雄类Heroine有一些布尔类型的成员变量:isJumping_和isDucking,但是这两个变量永远不可能同时为True。
{ switch (j) { case 1: info.name = worksheet.Cells[i, j].Value.ToString(); Debug.Log("名字" + name); break; case 2: info.description = worksheet.Cells[i, j].Value.ToString(); break; case 3: string temp = worksheet.Cells[i, j].Value.ToString(); info.icons = temp.Split('...
Vector2 position = default) { if (treeData == null) { return; } MakeSureTheFolder(); NodeViewBase nodeView = null; //创建节点的核心,新增的节点需要在这里进行创建方式的添加 switch (type) { case NodeType.Start:
toAssets > Create > ScriptableObjects > SpawnManagerScriptableObject. Give your new ScriptableObject instance a meaningful name and alter the values. To use these values, you need to create a new script that references your ScriptableObject, in this case, aSpawnManagerScriptableObject. For example: ...
switch (current.GetTypeForControl(controlID)) { case EventType.MouseDown: if (position.Contains(current.mousePosition) && position.width > 50f) { GUIUtility.hotControl = controlID; current.Use(); // 让鼠标可以拖动到屏幕外后,从另一边出来 ...
color:Color.gray;if(GUILayout.Button("引用","ButtonRight")){mode=Mode.Reference;}GUI.color=color;}GUILayout.EndHorizontal();switch(mode){caseMode.Dependence:OnDependenceGUI();break;caseMode.Reference:OnReferenceGUI();break;}}GUILayout.EndVertical();}privatevoidGetDependencies(){string guid=...
switch (AREnginesApk.Instance.RequestInstall(!installRequested)) { case ARInstallStatus.INSTALL_REQUESTED: installRequested = true; return; case ARInstallStatus.INSTALLED: break; } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13.
Switch to Scripting Animation Clips are the smallest building blocks of animation in Unity. They represent an isolated piece of motion, such as RunLeft, Jump, or Crawl, and can be manipulated and combined in various ways to produce lively end results (see Animation State Machines, Animator ...
新增switch case语法,支持switch case嵌套,但还不支持goto。 2017-09-15 v0.7.2 if后接else if无法解析的问题修复。 2017-09-14 v0.7.1 支持协程(Coroutine)。 增加ScriptMono(类似于MonoBehaviour)以及对应的Demo3。 ScriptMono增加Inspector(选择加载类型,重载文本按钮等)。 文件从StreamingAssets或Persistent目录加...
switch ( lineChartType ) { case LineChartType.LineChart1: return new LineChart1(); case LineChartType.LineChart2: return new LineChart2(); case LineChartType.LineChart3: return new LineChart3(); default: return new LineChart1(); ...