void StopAllCoroutines() { StopAllCoroutines(); } 2. 异步任务(Async Task) 对于使用async和await的异步任务,你可以使用CancellationToken来请求取消任务。以下是一个简单的例子: csharp using System; using System.Threading; using System.Threading.Tasks; using UnityEngine; public class AsyncTaskManager :...
当调用StopMyAsyncFunction函数时,CancellationTokenSource将发送取消请求,从而停止正在运行的异步操作。如果异步操作已经完成,则无法取消它。 除了使用CancellationToken来取消async操作外,还有其他一些方式可以停止正在运行的async函数。 在async方法中使用while循环,并检查某个条件来终止循环。 private async Task MyAsyncFunction...
Port); } private void OnDisable() { StopServer(); } void StopServer() { mqttServer.StopAsync(); } public async Task Publish(string topic, string payload) { // Debug.Log($"Publish Payload: {payload} to Topic: {topic}"); var message = new MqttApplicationMessageBuilder() .WithTopic(topic...
Coroutine_coroutine;voidStart(){_coroutine=StartCoroutine(MyCoroutine());}voidStop(){StopCoroutine(_coroutine);// 通过引用停止// 或 StopAllCoroutines(); // 停止所有协程} 3.2 协程与对象销毁 危险操作: 若协程正在运行的MonoBehaviour被销毁(如Destroy(gameObject)),协程会自动终止,但可能引发空引用异常。
Unity doesn’t automatically stop async tasks that run on managed threads when you exit Play mode. To listen for enter and exit Play mode events to stop the tasks manually, useEditorApplication.playModeStateChanged. If you take this approach, most of the Unity scripting APIs aren’t available...
可以使用 MonoBehaviour.StopCoroutine 和 MonoBehaviour.StopAllCoroutines 来停止协程。 销毁MonoBehaviour 时,也会停止协程。 MonoBehaviour所绑定的GameObject,SetActive(false)时,也会停止协程 usingUnityEngine;usingSystem.Collections;publicclassTest:MonoBehaviour{privateCanvasGroupm_canvasGroup;privatevoidStart(){m_canvas...
/// /// <returns>Task representing async action; completes when the initial enumeration is completed</returns> public System.Threading.Tasks.Task StartAsync(); /// /// Stop listening to trackers additions and removal /// public void Stop(); /// /// Raised when an Eye Gaze tracker...
Because .Timeout work from external of task, can not stop timeoutted task. .Timeout means ignore result when timeout. If you pass a CancellationToken to the method, it will act from inside of the task, so it is possible to stop a running task....
Unity Task 相比 协程 Unity 的 Task 更加灵活 看例子 AI检测代码解析 void Start() { Debug.Log("1 : " + Thread.CurrentThread.ManagedThreadId); this.aaa(); Debug.Log("2 : " + Thread.CurrentThread.ManagedThreadId); } async void aaa() ...
/// /// <returns>Task representing async action; completes when the initial enumeration is completed</returns> public System.Threading.Tasks.Task StartAsync(); /// /// Stop listening to trackers additions and removal /// public void Stop(); /// /// Raised when an Eye Gaze tracker...