//After we have waited 5 seconds print the time again.Debug.Log("FinishedCoroutineat timestamp : " +Time.time); } } 另请参阅:MonoBehaviour.StartCoroutine、AsyncOperation、WaitForEndOfFrame、WaitForFixedUpdate、WaitForSecondsRealtime、WaitUntil、WaitWhile。
Variables waitTimeThe given amount of seconds that the yield instruction will wait for. Constructors WaitForSecondsRealtime创建一个 yield 指令,以使用未缩放时间等待指定的秒数。 Inherited members Variables keepWaiting指示协同程序是否应保持暂停。
Unity does provide one important piece for us however. As you can see in the above example, our async methods will be run on the main unity thread by default. In non-unity C# applications, async methods are often automatically run on separate threads, which would be a big problem in Unit...
When we do not need to do anything for this asynchronous task and just start it, the Task object async method returns is relatively meaningless, we can call an async function the in the Start function directly. Although this will be in the Visual Studio with a green wavy line warning, but...
yield return new WaitWhile(() => oneSecond>1);//等到某判断条件为假时 AsyncOperation async = SceneManager.LoadSceneAsync("SceneName");//暂停协程,异步场景加载 yield return async; // 等待场景加载完成 yield break;//直接终止,类似于return操作 ...
Unity 在2017之后支持C# 中的astnc/await。UniRx 为Unity提供了更轻量、强大的async/await集成。请看:Cysharp/UniTask. 介绍 非常棒的介绍Rx的文章:The introduction to Reactive Programming you’ve been missing. 以下代码使用UniRx实现了文章中的双击检测事例: ...
Async Programming - Introduction to Async/Await on ASP.NET SQL Server - Use Updatable Tables for Responsive Real-Time Reporting October 2014 Code Downloads Data Points - A Pattern for Sharing Data Across Domain-Driven Design Bounded Contexts ...
ToCoroutine(async () => { var time = Time.realtimeSinceStartup; Time.timeScale = 0.5f; try { await UniTask.Delay(TimeSpan.FromSeconds(3), ignoreTimeScale: true); var elapsed = Time.realtimeSinceStartup - time; Assert.AreEqual(3, (int)Math.Round(TimeSpan.FromSeconds(elapsed).TotalSeconds, ...
Use Observable.WhenAll for parallel requests: // Observable.WhenAll is for parallel asynchronous operation// (It's like Observable.Zip but specialized for single async operations like Task.WhenAll)varparallel=Observable.WhenAll(ObservableWWW.Get("http://google.com/"),ObservableWWW.Get("http://bing...
协同程序WaitAndPrint在Start函数内执行,可以视 同于它与Start函数同步执行.StartCoroutine(WaitAndPrint(2.0));print("Before WaitAndPrint Finishes "+Time.time);}functionWaitAndPrint(waitTime:float){// suspend execution for waitTime seconds // 暂停执行waitTime秒yieldWaitForSeconds(waitTime);print("Wait...