使用2dsprite,spriteAtlas但是packpreview之后就不知道该怎么办好了,图集还是老样子 绿意盎然 富有名气 8 图片里这不是已经打好图集了吗 登录百度账号 下次自动登录 忘记密码? 扫二维码下载贴吧客户端 下载贴吧APP看高清直播、视频! 贴吧页面意见反馈 违规贴吧举报反馈通道 贴吧违规信息处理公示1...
Disabled: Sprite Atlas packing is disabled in the Project. Sprite Atlases are not built when the Project enters Play Mode or when a build is published. Pack Preview is also disabled. Enabled for Builds (Legacy Sprite Packer): Selecting this mode enables the legacy Sprite Packer and disables ...
TextureImporter texImp = AssetImporter.GetAtPath(path) as TextureImporter;//获取图片入口 if (texImp.spritesheet.Length<=0) { Debug.LogError("没有精灵图集,无法切割,请把图片转为 sprite - Multiple ,并且适当分割下精灵图"); return; } AssetDatabase.CreateFolder(rootPath, image.name);//创建文件夹...
sprite-atlas-name-creator - Create a class that can get sprite included in SpriteAtlas by property instead of string iPhone X / XS NotchSolution - Solve notched/cutout phones layout problems Unity-SafeAreaCanvas - Adjusting the size automatically and preview in Editor iPhoneX-overlay - Unity Edi...
Package Manager: Fixed "See other versions" button not working for preview packages when "Enable Preview Packages" is not toggled. (UUM-28512) Package Manager: Fixed all delayed fields when editing a package in the inspector. (UUM-19658) Particles: Using floats for timers means there is huge...
SpriteAtlasUtility Utility methods to pack atlases in the Project. SpriteEditorExtension Sprite extension methods that are accessible in Editor only. SpriteUtility Helper utilities for accessing Sprite data. StackNode Use this class to customize StackNodes and to manage dragging GraphElements over Stack...
Editor: Added 'Sprite' to the type filter popup in the Project Browser. Editor: Created CustomPreview attribute and ObjectPreview class. It is now possible to add extra custom preview to any inspected object. Editor: Created SelectionBase attribute. When applied to a script, GameObjects with tha...
It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms. Unity 6 contains all features, updates, and improvements made in Unity 2023.1 Tech stream, Unity 2023.2 Tech stream, and Unity 6 Preview. ...
private UIAtlas m_uiAtlas; /// /// 加载的贴图 /// /// Tex. public void ImageLoad(Texture2D tex) { if(tex == null) { return; } if(tex.name == m_img.spriteName) { return; } //准备对象和材质球 if(m_uiAtlas == null) ...
GI: Size of the last lightmap is now reduced to pack the instances more tightly and not waste space Graphics: Add SetUVs to Mesh API, it takes a UV channel, and a List of either Vector2, Vector3, or Vector4 as arguments Graphics: Added a quality setting ‘Shadow near plane offset’...