序列化的作用是: 可以显示变量(类,结构等)在inspector(检视面板)上.如图 当Unity在运行时候的能在inspector(检视面板)上看到变量(类,结构等)时候,Unity已经发生了序列化; (当你在inspector上操作数据的时候,Unity就会把这些数据序列化为文件,当游戏在运行的时候,Unity会反序列化这些文件来赋值给运行的对象,类似别的...
(3.4.3)在轨道上选择动画帧,在Inspector面板查看参数 可以修改片段的名称 (3.4.3.1)Clip Timing 属性包含一下内容 Start:动画片段开始时间 End:动画片段结束时间 Duration:动画片段持续时间 Ease In Duration:淡入动画片段所需时间 Ease Out Duration:淡出动画片段所需时间 (3.4.3.2) Pre-Extrapolate:设置该动画帧开...
In this case, we need XAML UI for showing ads in a later task.For this exercise, make sure you select the option to Export Unity C# projects; we will explain what this option does when we walk through the output from the build step. Build Action...
DateTimeKind.Utc); public static TokenPack[] ConvertTokenPackObjectsToTokenPacks(IEnumerable<TokenPackObject> tokenPackObjects) => tokenPackObjects.GroupBy(tokenPackObject => tokenPackObject.token_pack_id).Select(tokenPack => new TokenPack(tokenPack)).ToArray(); public static TokenPack[] Convert...
Select the Device Simulator object then disable it in the Inspector window. Having the device simulator active when running the project on your device will cause problems. 选择要展开的图像 You should now be able to look around your room with your mouse and keyboard using the Device Simulator....
Inspector of C# Clock asset. Defining a Component Type: 一旦脚本加载到代码编辑器中,首先删除标准模板代码,因为我们将从头开始创建组件类型。 空文件不定义任何内容。它必须包含我们的时钟组件的定义。我们要定义的不是一个组件的单个实例。相反,我们定义了称为Clock的一般类或类型。一旦建立起来,我们就可以在Unity...
By the end of this lesson, you will have a new Unity project with a big empty room that you will experience in VR. This unit is part of the Create with VR course.
Expand Up @@ -135,13 +135,13 @@ public override void OnInspectorGUI() CurrentTimeField(); } if (targets.Length == 1) DoDirectorBindingInspector(); if (serializedObject.ApplyModifiedProperties()) { m_DirtySceneBindings = true; } if (targets.Length == 1) DoDirectorBindingInspector(); }...
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[HideInInspector]public float showTime = 4.0f;public DateTime dateTime {get; private set; }[NonSerialized]protected Animator animator;[NonSerialized]protected bool isHiding = false; // In the process of hidingpublic virtual void Awake(){animator = GetComponent<Animator>();if (showAnimation != ...