Unity 如何将自定义struct序列化到inspector unity序列化有什么用 目录 序列化 反序列化 为什么需要序列化与反序列化 序列化 把对象转换为字节序列的过程。 序列化可以让对象在网络上传输或者保存在本地文件时,保证对象的完整性和可传递性。序列化后的字节流保存了对象的状态以及相关的描述信息。序列化机制的核心作用
public MyStruct MyStruct; [ShowInInspector] public static float labelWidth = 10; } // 自定义数据结构,用于演示。 [Serializable] public struct MyStruct { public float X; public float Y; } #if UNITY_EDITOR public class CustomStructDrawer : OdinValueDrawer<MyStruct> { protected override void D...
//Create a custom struct and apply [Serializable] attribute to it [Serializable] public struct PlayerStats { public int movementSpeed; public int hitPoints; public bool hasHealthPotion; } //Make the private field of our PlayerStats struct visible in the Inspector //by applying [SerializeField] ...
当我们在其他类中创建该类型的变量时,便可以将其显示在Inspector面板中。 [SerializeField] private List<CheckButtonInfo> CheckButtonInfoList; //或者设置成public变量,则不需要[SerializeField]属性 同时,还有另一种方法,即将我们需要显示的属性包含在一个Struct中,如下所示: [System.Serializable] public struct CheckB...
[HideInInspector]_AlphaThreshold("Alpha clean",Range(0,1))=0_Thickness("Width (Max recommended 100)",float)=10[KeywordEnum(Solid,Gradient,Image)]_OutlineMode("Outline mode",Float)=0[KeywordEnum(Contour,Frame)]_OutlineShape("Outline shape",Float)=0[KeywordEnum(Inside under sprite,Inside over ...
config); //npcHealth.config是引用的SO实例而不是脚本 // show the variables from the MonoBehaviour base.OnInspectorGUI(); // draw the ScriptableObjects inspector editorInstance.DrawDefaultInspector(); } } 上述代码效果如下: 使用自定义Inspector来在MB中展示SO变量 这样,我们就可以在MB中检查SO文件NPC...
publicclassWaypointCircuit:MonoBehaviour{[HideInInspector]publicWaypointList waypointList=newWaypointList();[HideInInspector]publicfloat[]distances;privateint numPoints;privateVector3[]points;publicfloat Length{get;privateset;}publicTransform[]Waypoints{get{returnwaypointList.items;}}//this being here will sa...
With the shader asset selected, select the"Compile and show code"button under the inspector window After compiling, look for the statistics section in the results with the number of different operations for both the vertex and pixel shader (Note: pixel shaders are often also called fragment shad...
public static void ShowWindow() { GetWindow<ExampleWindow>("Example"); } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 执行效果: 66.自定义Inspector 也可对Inspector进行自定义,添加一些控件。如下代码所示: using UnityEngine; using UnityEditor; ...
18.在Inspector面板中显示私有变量 将私有变量标记为SerializeField,可在Inspector面板中将其显示。 [SerializeField]privateintmyNumber=20; 19. 在Inspector面板中隐藏公有变量 如果不希望在Inspector面板中显示公有变量,可将其标记为[HideInInspector]。 [HideInInspector]publicintmyNumber=20; ...