When we want to Serialize the Interface,What we can do? Unity, by itself, does not expose fields that are of an interface type. It is possible to manually enable this functionality by implementing a custom insp
Inspector 窗口 使用Inspector 窗口可以查看和编辑 Unity 编辑器中几乎所有内容的属性和设置,包括 GameObjects、Unity 组件、资源、材质以及编辑器设置和首选项。 打开Inspector 窗口 要打开 Inspector 窗口,请执行以下操作之一: 从菜单中选择 Windows > General > Inspector 以打开一个浮动的 Inspector 窗口。 在任何窗口...
// In this method you can also register to any additional events as required. In this example there is a tooltip, an icon, and an action. public CreateCube() { // A toolbar element can be either text, icon, or a combination of the two. Keep in mind that if a toolbar is docked...
编辑HK_RotTarget、HK_AreaTarget、HK_FollowTarget、BirdViewTarget 的目标类型(TargetType),可点击“根据物体名称,添加 Target 类型”按钮,将根据当前选中物体的名称自动添加相应的 TargetType,添加后即可在Inspector中选择,无需手动修改代码,简化操作流程。 目标类型(TargetType)是本工具的核心属性之一。系统将根据此属性...
Select your shader asset or select a material, then in the top-right corner of the inspector window, select the gear icon followed by"Select Shader" With the shader asset selected, select the"Compile and show code"button under the inspector window ...
also acomplete documentationfor all classes, which are all heavily commented, so it's very easy to understand and improve on as long as you have basic Unity understanding. If you don't want to get into code, there's still a lot you can do in the inspector or simply by replacing ...
In order to run them, you need to download the neural network weights from the link provided in the Link.txt file, extract them into the /NN folder, and store the parameters via the custom inspector button. - Video - Paper - Code (Unity) - Windows Demo - Linux Demo - Mac Demo -...
User interface is created with uGUI and costs 1 SetPass call (and 6 to 10 batches) when Sprite Packing is enabled. It is possible to resize or hide the console window during the game. Once the console is hidden, a small popup will take its place (which can be dragged around). The po...
config); //npcHealth.config是引用的SO实例而不是脚本 // show the variables from the MonoBehaviour base.OnInspectorGUI(); // draw the ScriptableObjects inspector editorInstance.DrawDefaultInspector(); } } 上述代码效果如下: 使用自定义Inspector来在MB中展示SO变量 这样,我们就可以在MB中检查SO文件NPC...
#region Inspector Settings /// /// The hotkey to show and hide the console window. /// publicKeyCode toggleKey = KeyCode.BackQuote; /// /// Whether to open the window by shaking the device (mobile-only). /// publicboolshakeToOpen ...