if (Input.GetKey(KeyCode.H)) // Lock the cursor inside gameview Screen.lockCursor = true; // Hide mouse cursor Screen.showCursor = false; if(Input.GetKey(KeyCode.U)) // Lock the cursor inside gameview Screen.lockCursor = false; //Show mouse cursor Screen.showCursor = true; } 1. 2...
public class MouseCursorExample : EditorWindow { [MenuItem("Examples/MouseCursorRect Example")] static void AddCursorRectExample() { MouseCursorExample window = EditorWindow.GetWindowWithRect<MouseCursorExample>(new Rect(0, 0, 180, 80)); window.Show(); } void OnGUI() { EditorGUI.DrawRect(...
}//Update is called once per framevoidUpdate () {if(!MouseMove && MouseHideTime >=0) { MouseHideTime+=Time.deltaTime;if(MouseHideTime >=MouseHideTimer) { Cursor.visible=false; MouseHideTime= -1; } } }voidSearchMouseState() {if(Input.mousePosition !=OldMousePos) { OldMousePos=Input....
if (Input.GetKey(KeyCode.H)) // Lock the cursor inside gameview Screen.lockCursor = true; // Hide mouse cursor Screen.showCursor = false; if(Input.GetKey(KeyCode.U)) // Lock the cursor inside gameview Screen.lockCursor = false; //Show mouse cursor Screen.showCursor = true; } viewpo...
使用EditorGUIUtility.AddCursorRect()添加鼠标光标可见范围,使得直线区域内鼠标变为水平拖动光标。 实现直线拖动调整比例: 监听鼠标事件,包括MouseDown、MouseDrag和MouseUp事件。 当鼠标左键按下时,判断是否在直线区域内点击,若是则标记为拖动状态。 当处于拖动状态时,根据鼠标的位置计算比例,并使用Mathf.Clamp()限制在...
public class MouseCursorExample : EditorWindow { [MenuItem("Examples/MouseCursorRect Example")] static void AddCursorRectExample() { MouseCursorExample window = EditorWindow.GetWindowWithRect<MouseCursorExample>(new Rect(0, 0, 180, 80)); window.Show(); } void OnGUI() { EditorGUI.DrawRect(...
Cursor.lockState =CursorLockMode.Locked; } // Unlock and show cursor when right mouse button released if (Input.GetMouseButtonUp(1)) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; } // Rotation if (Input.GetMouseButton(1)) ...
AddCursorRect(position:Rect,mouse:MouseCursor):void 参数 position 显示控件的矩形 mouse 使用鼠标光标描述:添加一个自定义的鼠标光标到一个控件 function OnGUI() { // 当鼠标悬停在这个矩形上时,显示“link”光标 EditorGUIUtility.AddCursorRect (Rect(10,10,100,100), MouseCursor.Link); } ◆static ...
voidUpdate(){if(Input.GetKey(KeyCode.H))// Lock the cursor inside gameview Screen.lockCursor = true; // Hide mouse cursor Screen.showCursor = false; if(Input.GetKey(KeyCode.U)) // Lock the cursor inside gameview Screen.lockCursor = false; //Show mouse cursor Screen.showCursor = true...
foreach (MouseCursor item in Enum.GetValues(typeof(MouseCursor))) { GUILayout.Button(Enum.GetName(typeof(MouseCursor), item)); EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), item); GUILayout.Space(10); } //内置图标