public class MouseCursorExample : EditorWindow { [MenuItem("Examples/MouseCursorRect Example")] static void AddCursorRectExample() { MouseCursorExample window = EditorWindow.GetWindowWithRect<MouseCursorExample>(new Rect(0, 0, 180, 80)); window.Show(); } void OnGUI() { EditorGUI.DrawRect(...
Custom mouse cursor shapes used with EditorGUIUtility.AddCursorRect. Variables ArrowNormal pointer arrow. TextText cursor. ResizeVerticalVertical resize arrows. ResizeHorizontalHorizontal resize arrows. LinkArrow with a Link badge (for assigning pointers). ...
if (Input.GetKey(KeyCode.H)) // Lock the cursor inside gameview Screen.lockCursor = true; // Hide mouse cursor Screen.showCursor = false; if(Input.GetKey(KeyCode.U)) // Lock the cursor inside gameview Screen.lockCursor = false; //Show mouse cursor Screen.showCursor = true; } 1. 2...
// 示例代码:设置鼠标图标publicvoidSetMouseCursor(stringcursorPath){Texture2Dcursor=AssetDatabase.LoadAssetAtPath<Texture2D>(cursorPath);Cursor.SetCursor(cursor,Vector2.zero,CursorMode.Auto);} 1. 2. 3. 4. 5. 6. 3. 设置分辨率和启动图标 在Player Settings中,可以设置游戏的分辨率(如全屏、最大化、...
MouseHideTime= -1; } } }voidSearchMouseState() {if(Input.mousePosition !=OldMousePos) { OldMousePos=Input.mousePosition; Cursor.visible=true; MouseMove=true; MouseHideTime=0; }else{ MouseMove=false; } } } 长代码未必是好味道,要遵循单一职责,一个代码完成一项功能。
使用EditorGUIUtility.AddCursorRect()添加鼠标光标可见范围,使得直线区域内鼠标变为水平拖动光标。 实现直线拖动调整比例: 监听鼠标事件,包括MouseDown、MouseDrag和MouseUp事件。 当鼠标左键按下时,判断是否在直线区域内点击,若是则标记为拖动状态。 当处于拖动状态时,根据鼠标的位置计算比例,并使用Mathf.Clamp()限制在...
EventListener为您提供事件,您可以在其中挂接要在玩家点击按钮时运行的脚本。您也可以选择添加HandCursor组件,使光标在悬停在按钮上时变成手(更改mouse_cursor.png以自定义其外观)。深度(Depth)图像和文本可以位于彼此的上方和下方。这可以通过两种方式进行操作。SpriteRenderer和TextMeshPro具有SortLayer和Order。
voidUpdate(){if(Input.GetKey(KeyCode.H))// Lock the cursor inside gameview Screen.lockCursor = true; // Hide mouse cursor Screen.showCursor = false; if(Input.GetKey(KeyCode.U)) // Lock the cursor inside gameview Screen.lockCursor = false; //Show mouse cursor Screen.showCursor = true...
5.Default Cursor:游戏鼠标Resolution and Presentation:分辨率和显示 设置栏目 Full screen Mode:显示模式,主要设置是否全屏 Default is Native Resolution:自动设置分辨率,如果取消可以手动设置游戏分辨率一切设置完成后,点击Build选择发布目录即可编辑于 2024-08-05 17:50・广东 ...
window.Show(); }voidOnGUI(){ EditorGUI.DrawRect(newRect(10,10,160,60),newColor(0.5f,0.5f,0.85f)); EditorGUI.DrawRect(newRect(20,20,140,40),newColor(0.9f,0.9f,0.9f)); EditorGUIUtility.AddCursorRect(newRect(20,20,140,40), MouseCursor.Zoom); ...