Shader"SimpleInstancing"{Properties{_Color("Color",Color)=(1,1,1,1)}CGINCLUDE#include"UnityCG.cginc"struct appdata{float4 vertex:POSITION;UNITY_VERTEX_INPUT_INSTANCE_ID};struct v2f{float4 vertex:SV_POSITION;// Required only when accessing INSTANCED_PROP in fragment shadersUNITY_VERTEX_INPUT_...
mClickableTilemap.mTilemap.SetColor(neighbor.position, Color.blue); } } } while (cameFrom[target] != null) { mClickableTilemap.mTilemap.SetColor(target.position, Color.red); target = cameFrom[target]; } } Dijkstra 算法,会跳过中间消耗更高的水路: 同时可以发现,如果每个地块的移动成本都是一...
要启用Contribute GI,可以在对象的Mesh Renderer组件中启用“Contribute GI”选项。您也可以使用Lightmap Static标志将对象标记为静态,以便在烘焙光照时有效地使用Contribute GI。 调整Lightmapping.Settings(Windows > Rendering > Lighting.Settings)和Lightmap大小以限制内存使用 请遵循手册指南和这篇文章,以获取有关在U...
3)从Unity菜单栏选择GameObject->Render into Cubemap,打开我们在脚本中实现的用于渲染立方体纹理的窗口,并把第1步中创建的GameObject和第2步中创建的Bubemap_0分别拖拽到窗口中的Render From Position和Cubemap选项,如下图所示。 4)单击窗口中的Render!按钮,就可以把从该位置观察到的世界空间下的6张图像渲染到Cube...
1.7.烘焙Lightmap 当场景中包含大量物体时,实时光照和阴影对游戏的性能有极大的影响,使用烘焙技术将光线效果预渲染成贴图再作用到物体上模拟光照效果,从而提高性能。适用于性能较低的设备。 .NET dotnet是Microsoft的新一代多语言的开发平台,用于应用程序的开发以及运行。
public void SetMeInMini() { float posPlayerX = m_player.position.x / m_mapWidth; float posPlayerY = m_player.position.z / m_mapHeight; m_imgMap.uvRect = new Rect(posPlayerX - m_xScale / 2, posPlayerY - m_yScale / 2, m_xScale, m_yScale); Vector3 oriArrow = m_playerArrow...
LightsUse the camera position as the reference point to cull lights instead of the world space origin. EnableLightsto reduce flickering if lights are far away from the camera. Refer toUnderstanding the View Frustumfor more information. ShadowsUse the camera position as the reference point to cull...
To create an ArcGIS Map: Map Creator UIComponentsC# API The Map Creator UI contains the settings for Map Type, Spatial Reference, and Origin Position on the Map page. Click the Map tab and find the drop-down to select Global or Local. In the Spatial Reference, set the spatial reference ...
Tip:If you want to import quads into Unity from 3ds Max, you have to export it as an Editable Poly. Weld VerticesCombine vertices that share the same position in space, provided that they share the same properties overall (including, UVs, Normals, Tangents, and VertexColor). ...
Click theMaptab and display the panel content. ClickLocalin theMap Typesection. In theOrigin Positionsection, you can set up the center of your GIS scene with its coordinates and a spatial reference Well-Known ID (WKID). For the tutorial, set the parameters to these values: ...