The viewport rect will not be changed. /// </summary> AutoHide, /// <summary> /// Automatically hide the scrollbar when no scrolling is needed on this axis, and expand the viewport rect accordingly. /// </summar
A Scroll Rect can be used when content that takes up a lot of space needs to be displayed in a small area. The Scroll Rect provides functionality to scroll over this content.
using UnityEngine;using System.Collections; using UnityEngine.UI; // Required when Using UI elements. public class ExampleClass : MonoBehaviour { public ScrollRect myScrollRect; public Vector2 myPosition = new Vector2(0.5f, 0.5f); public void Start() { //Change the current scroll position. ...
ForceUpdateCanvases(); m_ContentBounds = GetBounds(); } // ===LoopScrollRect=== // Make sure content bounds are at least as large as view by adding padding if not. // One might think at first that if the content is smaller than the view, scrolling should be allowed. // Howeve...
public abstract class AbstractEventData { protected bool m_Used; public virtual void Reset() { m_Used = false; } public virtual void Use() { m_Used = true; } public virtual bool used { get { return m_Used; } } } 1. 2.
For any significantly complex scrolling UI, some sort of pooling approach is generally needed to avoid performance problems. Despite these issues, all approaches can be improved by adding a RectMask2D component to the Scroll View. This component ensures that Scroll View elements that are outside ...
A significant difference between the Scrollbar and the similar Slider control is that the Scrollbar’s handle can change in size to represent the distance of scrolling available; when the view can scroll only a short way, the handle will fill up most of the bar and only allow a slight shi...
• Enhanced scrollbar functionalities via ScrollbarFixer, which adds auto-hide/hide-when-not-needed animations • Dragging the items within the list(re-ordering), between 2 lists (transferring) or outside (orphaning) • Scrolling speed can optionally accelerate with each subsequent drag to na...
All the scrolling content must be children of a single content GameObject that is a child to the viewport. The content Rect Transform needs to be referenced in theContentproperty of the Scroll Rect. The scrollbars - if used - are children to the root GameObject. See theScrollbarpage for mor...
(double) rect.height; return (float) (height1 - height2); } } private bool hasInertia { get { return (double) this.scrollDecelerationRate > 0.0; } } /// /// <para> /// Controls the rate at which the scrolling movement slows after a user scrolls using a touch interaction...