Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Scripting API UnityEngine UnityEditor UnityEditor.Advertisements UnityEditor.AnimatedValues UnityEditor.Animations UnityEditor.Callbacks UnityEditor.Events UnityEditor.EventSystems UnityEditor.Sprites UnityEditor.UI UnityEditor.VersionControl Classes AlphabeticalSort AnimationClipCurveData AnimationMode AnimationUtility...
首先,Unity引擎对UnityEngine.Object有自己的序列化机制,但这部分功能并没有开放成API,而且存在一些无法序列化的类型,比如泛型、字典、高维数组、委托等(不被Unity序列化的情况具体见官网的这个说明: Unity - Scripting API: SerializeFielddocs.unity3d.com 不能被引擎序列化最直观的表现是:这些类型的字段在 编辑器的...
游戏项目中使用AssetBundles通常需要处理以下步骤:加载AssetBundles、提取AssetBundles包中资源以及实例化资源(材质、纹理等资源无需实例化)。 AssetBundle内存与API 5.1 加载资源 加载AssetBundles Unity提供了4个API用于加载AssetBundles AssetBundlesAssetBundle.LoadFromMemory/Async:通过内存字节数据创建AssetBundles,这一方法...
[NativeHeader("Runtime/Scripting/DelayedCallUtility.h")] [RequiredByNativeCode]publicclassMonoBehaviour : Behaviour {publicMonoBehaviour();///摘要://Disabling this lets you skip the GUI layout phase.publicbooluseGUILayout {get;set; }///摘要://Allow a specific instance of a MonoBehaviour to run...
Unity - Scripting API: SerializeFielddocs.unity3d.com/ScriptReference/SerializeField.html 不能被引擎序列化最直观的表现是:这些类型的字段在 编辑器的 inspector 中无法显示出来。 2019.6.20 更新: unity 2019.3已经可以支持对引用类型的序列化。因此可以在inspector中显示接口类型的成员了,只需加一个attribute:[...
如果您使用的 Unity 版本支持 64 位的 Android 库,那么您可以通过调整构建设置来生成 64 位版本的应用。您还需要使用 IL2CPP 后端作为 Scripting Backend。要为构建 64 位架构而设置 Unity 项目,请按以下步骤操作: 1. 转到 Build Settings,然后确认 Unity 标志是否显示在 Platform 下的 Android 旁边,以确保您是...
// // 参数: // methodName: // // parameter: // // options: [FreeFunction(Name = "Scripting::BroadcastScriptingMessage", HasExplicitThis = true)] public void BroadcastMessage(string methodName, [Internal.DefaultValue("null")] object parameter, [Internal.DefaultValue("SendMessageOptions.Require...
若启用ILRuntime后编译报错,需在Player Settings中勾选Allow 'Unsafe' Code4。确保热更代码与主工程的.NET版本兼容(如使用.NET 4.x需调整Api Compatibility Level)8。 五、总结 ILRuntime与Scripting Backend的整合需根据平台特性灵活选择后端,并通过CLR绑定、代码注入等手段优化性能。在Android Mono后端下,ILRuntime...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.