// This is not an editor script. public class MyPlayer :MonoBehaviour{ public int armor = 75; public int damage = 25; publicGameObjectgun; voidUpdate() { //Updatelogic here... } } For example, use a custom editor to change the appearance of the script in the Inspector. ...
For an example on how to create an Editor window that reacts to user input, refer toCreate a custom Editor window with C# script. usingUnityEditor; using UnityEngine; using UnityEngine.UIElements; public class MyEditorWindow :EditorWindow{ [MenuItem("Examples/MyEditorWindow")] public static ...
Unity Profiler(内置)是在Unity Editor自带的功能,用于收集分析Play模式下或真机连接情况下的应用程序性能数据。其统计的数据相对全面,包括CPU、GPU、Rendering、Memory等。 Unity Profiling Core(Package,2020.1以上版本支持):提供API向Unity提交性能数据。 Memory Profiler(Package):以图形化的方式提供深度解析的内存快照(U...
Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects. This tutorial covers the basics of editor scripting, including building custom inspectors, gizmos, and other Editor windows.
EditorUtility.SetDirty(target); } } } 在开发过程中,为了给其他同学提供一些便利,通过自定义显示面板数据是很常见的一件事。但这会导致我们有时直接获取的当前组件数据时,发现不是面板上序列化储存的值。出现这种原因是因为Editor这边直接执行了ApplyModifiedProperties,这时候我们可以通过序列化对象获取想要的数据。
AssemblyIsEditorAssembly ->具有该属性的程序集中的任何类都将被视为编辑器类 程序集级别的属性。具有该属性的程序集中的任何类都将被视为编辑器类。 (暂不清晰用法) BeforeRenderOrderAttribute->自定义渲染前回调的顺序 当您需要为 Application.onBeforeRender 指定自定义回调顺序时,使用此 BeforeRenderOrderAttribut...
Alternatively, you can open Visual Studio with no script open in the source editor by selecting theAssets > Open C# Projectmenu in Unity. Unity documentation access You can access the Unity scripting documentation quickly from Visual Studio. If Visual Studio Tools for Unity doesn't find the API...
Editor com.unity.visualscripting@1.9.6 Mar 5, 2025 Graphics com.unity.visualscripting@1.5.0 Dec 7, 2020 Runtime com.unity.visualscripting@1.9.6 Mar 5, 2025 .npmignore.release com.unity.visualscripting@1.6.0-pre.3 Mar 12, 2021 .signature ...
In the Editor, you can use the Select button to find a device and retrieve its ID. Note that these ID strings are system-dependent, so you will need to reconfigure them when running the project on a different platform. At runtime, you can use AudioSystem.InputDevices to enumerate ...
Editor folders. The last folder is meant for scripts that interact with the Unity Editor API for design-time functionality (think of a Visual Studio plug-in and how it enhances the GUI, only this runs in the Unity Editor). This phase creates the Assembly-CSharp-Editor-firstpass.csproj ...