Some users report that Unity gets stuck on the loading screen with the Gzip setting, due to MIME type errors. InFile > Build Settings, make sure to have at least 1 scene added to your build. Some options in theBuild settingswindow get overridden by the plugin's export script. Attempting ...
Bug description The test runner gets stuck in the "Testing in playmode" phase. I have tried ubuntu-latest and windows-2022 docker images. CI configuration is almost the same as described in https://game.ci/docs/github/getting-started nam...
For grid graphs in particular this improves the frame rate in the scene view significantly. In 3.x large grid graphs were very slow to draw, for larger graphs sometimes so slow that it was hard to work with them. As an example, for a 1000×1000 graph each frame would take over 4 sec...
Fixed the fail of scene view sync at FOV change Fixed exception when dragging material on variants while in play mode Fixed bug where the configurator window would not refresh after changing the variant selection on the runtime UI Fixed the fail of scene view sync at FOV change Fixed the cam...
Now that the app is set, set up the scene. In the Hierarchy window, add a cube with the scale of x=10, y=0.1 and z=10. Reset the position of the cube to be x=0, y=0 and z=0 to center the flattened cube in the world. This will provide a floor for your world,...
GameObject are no longer moved to the root of the scene hierarchy when using Undo.RegisterFullObjectHierarchyUndo(). Handles no longer get stuck when dragged outside of scene view. Hide "Alpha is Transparency" when no alpha channel is generated. ...
This view is intentionally restricted to human-like movement; if you want free camera controls in the simulation scene, switch to the As Scene view type from the 'View' toolbar. See theUI Overviewfor more information on Simulation and Device Views....
Unity App Stuck Loading On HoloLens 2 I am following this document andthis tutorialto test AR on a HoloLens 2, and I go to the part where I have a Unity game with all the proper setup (ie. build settings are correct, I used Unity AR feature tool, etc.) and with 2 squares. I ...
LikeRichLabel, but it's rendered above/below the field in full width of view instead. string|null richTextXmlSame asRichLabel bool isCallback=falseSame asRichLabel string groupBy = ""SeeGroupBysection AllowMultiple: Yes usingSaintsField;[SerializeField][AboveRichLabel("┌<icon=eye.png/>┐"...
SteamVR_Input is no longer a MonoBehaviour. This fixes scene transition issues as well as event subscription issues. The Live Action View has been moved to its own window under the Window menu. Some excess configuration options were removed from the settings window, some were moved into SteamVR...