using UnityEngine; using Valve.VR.InteractionSystem; /* * This class is attached to a door handle. The door handle is child of a door. */ public class OpenDoor : MonoBehaviour { private Vector3 force; private Vector3 cross; private bool holdingHandle; private float angle; private const flo...
HDRP Custom Pass differently controls how the Editor renders the objects in a Scene when using DX12 compared to DX11 - Dec 16, 2024 Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SeeThrough.unity” Scene ...
In this screen shot the textures have been taken from the 4.x StandardAssets/Skyboxes/Textures folder. Note that these textures are already used in SkyBoxes.To Assign the skybox to the scene you’re working on:Choose Window->Lighting from the menu bar....
Drag & drop a texture from the Project view onto the texture slot in the Material Inspector.Drag the Material from the Project View onto the Particle System in the Scene View.You should now see textured particles emitting from the mesh.See...
How to create an interactable object in Unity How to make a damage system in Unity using an interface When to use an interface in Unity (instead of something else) How to make a state machine in Unity (using interfaces) So, what exactly is an interface in Unity?
Figure 1. Schematic of the multi-layered AR development task for participants in Unity. (a) The “Scene View” where participants interacted with the provided 3D assets. This platform allowed participants to navigate and manipulate 3D objects. (b) The “Inspector Panel” which provides properties...
Cocos2D is a great framework, but sometimes it’s handy to implement some of your game with UIKit. For example, it’s often useful to design your main menu, settings pages, and the like with UIKit and just use Cocos2D for your main game logic. You also m
You have a built Scene bundle that is larger than expected and need to understand why it’s the size that it is. Cause Scenes in Unity are treated as a collection of serialized objects before they are put into a bundle. This means that, when the Scene is added to a bundle, it is ...
This is a blog post by iOS Tutorial Team member Ali Hafizji, an iOS and Android developer working at Tavisca Solutions. In this tutorial, you’re going to get hands-on experience making a simple game on Android using AndEngine, a popular and easy to use
First, import the "startPackage" into Unity, then expand the "My Scenes" folder in the Project view and open up the "tut" scene. There should be a "well" textured terrain with mountains, a prefab called "Enemy" in the form of a cube, a first person controller, and a game object ...