Preload shaders after showing first sceneWhen Unity prewarms the shader variants specified inPreloaded shaders. If enabled, Unity loads and prewarms them after the first scene has fully loaded. Otherwise, Unity loads and prewarms them before showing the first scene. ...
Hello, I am using Unity 2018.3.5f1 with SteamVR latest version from Unity Asset Store which is 2.2.0. I have set up the SteamVR input and everything. However when I go into the Interactions_Example scene provided by SteamVR asset, the co...
Preload shaders after showing first sceneThis property determines when Unity prewarms the shader variants specified inPreloaded shaders. If enabled, Unity loads and prewarms the variants after the first scene has fully loaded. Otherwise, Unity loads and prewarms them before showing the first scene...
Not guaranteed to work for all textures. Has significant performance impact EnableTextureScanOnSceneLoad=False ;Indicates whether or not the plugin should scan for textures on scene load. This enables the plugin to find and (possibly) replace more texture EnableSpriteRendererHooking=False ;Indicates ...
Cannot move the Scene view Camera with the Middle Mouse Button when the Scene window is not active - Nov 24, 2023 How to reproduce: # Create a new project # Activate any other window but the Scene window # Move the Scene view Camera with the Middle Mouse...
在使用Unity3D引擎做开发时,UI资源的加载,卸载,隐藏以及UI渐变动画等功能是UI架构设计必须要想到的。 考虑到每做一款游戏都需要将这些功能编写一遍非常的浪费时间,下面就给大家分享一种快速实现UI架构设计的方式。 PS:因为我们这个是通用的模块,所以必须要使用模板实现,而且我们的逻辑脚本是不挂接到对象上的。
I am changing the fog settings of my built game scene at runtime using the RenderSettings.fog API to include fog in my scene but it's not showing. Cause By default, shader variants used to handle Fog modes that are not used by any of the scenes are not included in the game data....
Broadly speaking, lighting in Unity can be considered as either ‘realtime’ or ‘precomputed’ in some way and both techniques can be used in combination to create immersive scene lighting. 一般来说,Unity中的灯光可以被认为是“实时”或“预先计算”的,并且两种技术都可以结合使用来创建逼真的场景照明...
Also, the scene view defaults to 2D mode. This really just provides a helper button that fixes you to two axes during scene development, but has no effect in your actual game. You can click it at any time to pop in and out of 2D working mode. A 2D game in Unity is really still ...
You are trying to assign the powerup variable in the inspector, but it is not showing up in the Player Controller component. What is the problem? 6 Your game has just started and you see the error, “UnassignedReferenceException: The variable playerIndicator of PlayerController has not been ...