using UnityEngine; using UnityEditor; [InitializeOnLoad] public class Startup { static Startup() { Debug.Log("Up and running"); } } A static constructor is always guaranteed to be called before any static function or instance of the class is used, but the InitializeOnLoad attribute ensures ...
Unity: 2020.2 beta 4 and above Spine runtime: Tested both with 2020-09-29 and 2020-10-07 versions When using Spine runtime with 2020.2 beta the Editor throws ReleaseAllScriptCaches did not release all script caches! on startup. It works ...
If you are on Windows, you can use the setx command to permanently set the environment variables in the Windows registry before the Hub process starts. This solution works best if you can ensure that the script runs once on startup and that the Hub does not start with Windows. For example...
Figure 9 The EnemyAI Script XML Copy public class EnemyAI : MonoBehavior { // These values will appear in the editor, full properties will not. public float Speed = 50; private Transform _playerTransform; private Transform _ myTransform; // Called on startup of the GameObjec...
using UnityEngine;using UnityEditor;[InitializeOnLoad]public class Startup{staticStartup(){Debug.Log("Up and running");}} A static constructor is always guaranteed to be called before any static function or instance of the class is used, but the InitializeOnLoad attribute ensures that it is call...
public class GameController : MonoBehaviour { private int _score; // Drag a GuiText game object in the editor onto // this exposed field in the Editor or search for it upon startup // as done in Figure 12. [SerializeField] private GUIText _scoreText; void Start() { if (_scoreText ...
public class GameController : MonoBehaviour { private int _score; // Drag a GuiText game object in the editor onto // this exposed field in the Editor or search for it upon startup // as done in Figure 12. [SerializeField] private GUIText _scoreText; void St...
using ILRuntime.Runtime.Enviorment; public class Startup : MonoBehaviour { private AppDomain ...
ScriptRunDelayedStartupFrame SpriteAtlasManagerUpdate UnityWebRequestUpdate UpdateAsyncReadbackManager UpdateCanvasRectTransform UpdateInputManager UpdateKinect UpdateMainGameViewRect UpdatePreloading UpdateStreamingManager UpdateTextureStreamingManager XRUpdate FixedUpdate Initialization PostLateUpdate PreLateUpdate P...
For example, await SceneManager.LoadSceneAsync is returned from EarlyUpdate.UpdatePreloading and after being called, the loaded scene's Start is called from EarlyUpdate.ScriptRunDelayedStartupFrame. Also await UnityWebRequest is returned from EarlyUpdate.ExecuteMainThreadJobs.In UniTask, await directly...