Hey, I just wanted to say that I noticed that with my AMD Radeon rx6600, I'm also having a game crash (HD Poker) in the month of November, and updating my graphics card driver doesn't change a thing; it's still crashing immediately on startup. Here is my log that mentions my gr...
The managed runtime takes care of things like automatic memory management and safety checks to ensure that a bug in our code will result in an exception rather than the device crashing. When the CPU transitions between running engine code and managed code, work must be done to set up these...
This app crashes due to a segmentation fault on startup. This seems to indicate that there is a problem with Geospatial and/or its dependencies, as that is the only thing I changed between the working app and the crashing one. In case it's useful, I uploaded both Xcode build directories...
Unity XR: Fixed issue with unity editor crashing on init for some people.#52 Updated sdk header to 1.14.15 Moved OpenVR Unity XR package to a tarball included in this project instead of NPM per Unity's new TOS. Removing app key from binding files on build (fixes some scenarios where an...
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called Sonic Forces: Speed Battle that's available in the app store and I completed a quest outside of the app on this site called TapResearch for some rewards as I've done before and has worked, but after this one time I can no longer enter back into the game without crashing ...
1. Click on the top menu MeshToolkit -> Give Feedback to Microsoft 2. Pick Report a problem 3. Fill required fields and t the option Shared Content samples and additional log files, click yes 4. Submit a feedback Helloiankudinova, ...
These exceptions are not meant to be caught -- rather, they are to help with debugging and to avoid crashing the Unity editor instance. Important: on iOS, you would need to change two settings on the exported XCode project for this feature to work properly. Open Build Settings and make ...
Added CanTransitionToSelf option on AnyState Transitions. Added new scripting function Animator.Rebind(). You can use this function to manually rebind the animator data set to unity when you change something in your GameObject hierarchy. For humanoid rigs, in the importer, you can specify a tran...
Depending on the Unity version used : Confirm thatCode Optimization On Startupis set toDebug. Or select theExternal Toolstab. Confirm that theEditor Attachingcheckbox is enabled. For more information, see theUnity Preferences documentation.