Hey, I just wanted to say that I noticed that with my AMD Radeon rx6600, I'm also having a game crash (HD Poker) in the month of November, and updating my graphics card driver doesn't change a thing; it's still crashing immediately on startup. Here is my log that mentions my gr...
Ok, this is a game powered by unity, and I have installed OpenCL and OpenGL support. The software works fine when I try to run the game and has a startup screen but it will exit (crash) directly after the launch screen ends. I guess there was a problem
[Android] Application crashes with signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --- on startup Android - Feb 21, 2017 Steps to reproduce: 1) Download attached project 'Space Glass.zip' 2) Build and Run 'Game' scene on a device 3) After custom...
Once the basic game functionalities were in place, it was time to make sure the game performance would meet its target. Our main tool for measuring the performance was the built-in Unity profiler and the Xcode profiling tools. Being able to profile the running code on the device using the ...
3,981 views Assassin's Creed® Unity - Crash on Startup FIX! 2,793 views How to START NEW GAME in Assassins Creed Unity System Requirements Minimum: OS: Windows 10 (64-bit versions only) Processor: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz Memory: 6 GB RAM Graph...
[fix] fixe the bug that preserving UnityEngine.PerformanceReportingModule when generating link.xml would cause the Android app built with Unity 2019 to crash on startup. 7.4.0 Release Date: 2025-01-17. Runtime [new] calli supports call both native function pointer and managed method Editor ...
Sure enough, when I download the app via TestFlight, it crashes immediately on startup — I see a grey screen, and then the app closes after about a second. The strange part is that no crash reports are generated. However, when I build the app in Xcode and install it directly onto ...
[Android] TargetAPI 34 crash on launch - Sep 01, 2023 *Steps to reproduce:* # Open the attached 1361131_windowed-trunk project # Build the application without changing settings # Deploy to the application to target device # Launch the application on device ...
I've been struggling for the past few weeks to get an iOS build with ARCore Unity Extensions working, but I seem to always get a segmentation fault immediately on app startup. Unity version: 2022.3.21f1 iOS version: 17.4 ARCore Extensions version: 1.41.0 App logs I tried to make an ...
This is used for shader preloading ("warmup"), so that a game can make sure "actually required" shader variants are loaded at startup (or level load time), to avoid shader compilation related hiccups later on in the game.Unity 内には、Different light モード、ライトマップ、シャドウな...