Freshly installed system with latest drivers. Game worked absolutely fine last wipe. With the latest one though it is crashing at random 1-15 times per raid. Literally unplayable. I actually managed to reduce crashes alot today, I downloaded the old drivers from March here: https://www.nvidi...
If you are using several plugins, Google Play Game Services, have some ad sdks added (which is very likely these days), then you are very likely to run into this error. This error basically means that your app uses more than 64K java methods which is an upper limit and the build fail...
You’ll want to make sure your game isn’t crashing or lagging on any of your target platforms. Unity Cloud Diagnostics enables you to filter crash and performance data, link it to different response teams, and set up custom dashboards to ensure your game runs smoothly on targeted hardware...
In the other solutions, if I removed ":linkage => :static" the game did run, but the drawback was that Firebase Analytics stopped working, with your solution it keeps on working. It's really unfortunate that we need to resort to these kind of workarounds and the SDK can't just work...
For the ReiPatcher installer, the Translators are now found in the Managed directory of the game. For UnityInjector the Translators directory has been moved out of the Config directory BUG FIX - Minor bug fix where in some cases the plugin could not create the initial translation files on...
The second option may be more preferable depending on your game's display setup and looks more clean in the editor. - Added descriptions of what the stats values mean. This can be found in the inspector panel of Stats Monitor. - Made the GC Blip default color more obvious. - Fixed view...
In Unity, it is often useful to have a base class from which other classes can inherit. This base class can contain fields and methods that are common to all of the child classes. For example, a base class for a character in a game could contain fields for the character's health and...
With Unity’s C# jobs, this is made much easier for the developer. This is especially true if you plan to create a game that requires many objects in the game’s world, with all of them doing something at the same time. Normally, this would be incredibly taxing for the machine running...
For the ReiPatcher installer, the Translators are now found in the Managed directory of the game. For UnityInjector the Translators directory has been moved out of the Config directory BUG FIX - Minor bug fix where in some cases the plugin could not create the initial translation files on ...