onquest: Divide and Conquer reduces the commonly complex strategy genre into its basic elements, and the result is a usually entertaining game. (…)While Conquest might lack the depth of rival strategy games, the reduced mechanics do work well for quick online competitions.–7.5fromOut of Eight...
Unity 3Ds’ gaming platforms help build games that reached over 500+ million gamers worldwide and that number is increasing year-on-year. It is without a hint of doubt one the most preferred game engines in the market. Let'sWork Together ...
That’s with the version we have today, too. At launch, the situation was much worse. VRAM limitations would often cause the game to crash, and the process for precompiling shaders could takes hours (it should take no more than 10 minutes). Mouse acceleration also caused jittery movement i...
How do you set a blur effect, for instance, for a control without its inner content inheriting the effect as well. How do you set the parent of a WPF Window? How do you specify an empty string in XAML? How get the same instance of object from Unity container in various modules of ...
generation cemented this and drove the wedge further away. I could have pivoted to mobile games but at the time the hardware was very limited, and again, always changing. There was no standard for developing one game that would run on all devices (that is why Unity became a...
At the same time, this means that I have to disagree with any approach that tries to break this unity apart, and for the most part CRT is such an approach. But there’s a kind of recognition in disagreement, even vicious disagreement; something missing in both censorship and canonisation....
Even the games industry is starting to look this way with the emergence of things like Unity and it's marketplace. Stop copying and pasting from stack overflow, and think before blindly frankensteining things together to fit your "solution". It feels like the Xcode team just doesn't know ...
All hail the tardigrade: the only animal that can survive in space. We talked to leading researchers to find out what makes these little water bears so amazing.
“We had simply learned so much between the two projects that we were on a whole new skill level – it was faster to make things again from the ground up,” says Jolkkonen. “Well, that, and we changed the engine from UE4 to Unity, so there wasn’t that much we could have used...
Unity and Gnome Shell was not intended to be a touch interfaces when they arrived on the desktop. I don’t understand where that rumour comes from. I don’t see it at all. And particularly wrt Unity; why would it be so very good at keyboard control if it was primarily intended to us...