When you add a script which uses RequireComponent to a GameObject, the required component is automatically added to the GameObject. This is useful to avoid setup errors. For example a script might require that a
[狗刨学习网]When you add a script which uses RequireComponent, the required component will automatically be added to the game object. This is useful to avoid setup errors. For example a script might require that a rigid body is always added to the same game object. Using RequireComponent this ...
the required component will automatically be added to the GameObject. This is useful to avoid setup errors. For example a script might require that a Rigidbody is always added to the same GameObject. Using RequireComponent
DrawGizmo:可以在Scene视图中显示自定义的Gizmo。下面的例子,是在Scene视图中,当挂有MyScript的GameObject被选中,且距离相机距离超过10的时候,便显示自定义的Gizmo。Gizmo的图片需要放入Assets/Gizmo目录中。 public class MyScript : MonoBehaviour { } public class MyScriptGizmoDrawer { [DrawGizmo (GizmoType.Select...
下面的例子,是在Scene视图中,当挂有MyScript的GameObject被选中,且距离相机距离超过10的时候,便显示自定义的Gizmo。 Gizmo的图片需要放入Assets/Gizmo目录中。 例子: using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { } public class MyScriptGizmoDrawer { ...
DrawGizmo:可以在Scene视图中显示自定义的Gizmo。下面的例子,是在Scene视图中,当挂有MyScript的GameObject被选中,且距离相机距离超过10的时候,便显示自定义的Gizmo。Gizmo的图片需要放入Assets/Gizmo目录中。 public class MyScript : MonoBehaviour { } public class MyScriptGizmoDrawer { ...
下面的例子,是在Scene视图中,当挂有MyScript的GameObject被选中,且距离相机距离超过10的时候,便显示自定义的Gizmo。 Gizmo的图片需要放入Assets/Gizmo目录中。 例子: using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { } public class MyScriptGizmoDrawer { ...
( should not be null due to require component so no need to check ) agent = GetComponentInChildren<NavMeshAgent>(); character = GetComponent<ThirdPersonCharacter>(); agent.updateRotation = false; agent.updatePosition = true; } // Update is called once per frame private void Update() { if...
下面的例子,是在Scene视图中,当挂有MyScript的GameObject被选中,且距离相机距离超过10的时候,便显示自定义的Gizmo。 Gizmo的图片需要放入Assets/Gizmo目录中。 例子: using UnityEngine; using UnityEditor; public class MyScript : MonoBehaviour { } public class MyScriptGizmoDrawer { ...
[HideInInspector] public string eventScript = null; [HideInInspector] public bool isDrag = false; [HideInInspector] public float scale = 1; [HideInInspector] public string info= null; [HideInInspector] public string[] animatorType = new string[]{"null","bigger","smaller","moveLeft","...