Scripting>Runtime Classes>GameObjectSwitch to Component GameObject.AddComponent functionAddComponent (className :String) :Component Description Adds a component class namedclassNameto the game object. Use this function to change behaviour of objects on the fly. You can also add script to game objects ...
方法/步骤 1 首先我们打开自己的unity3d场景。2 接着在场景中创建一个基本的模型物体。3 给物体添加一个刚体Rigidbody属性。4 创建两个脚本Add_script与Force脚本。5 打开Add_script在里面通过AddComponent给物体Capsule自己添加Force脚本,通过Destroy删除脚本组件,并分别设置space与delete按键。UnityEngineInternal.APIUp...
RequireComponent 属性自动将所需的组件添加为依赖项。 When you add a script which uses RequireComponent to a GameObject, the required component is automatically added to the GameObject. This is useful to avoid setup errors. For example a script might require that a Rigidbody is always added to the...
AudioSource组件,用于播放音乐/音效。创建一个物体,Add Component,Audio | Audio Source,将音乐文件(*.mp3/wav/aiff)拖到AudioSource.AudioClip属性。 三、脚本的运行 1、HelloWorld脚本 (1)添加一个脚本文件。右键Create->C# Script后生成的脚本模板,文件名必须规范,文件名即为类名,如Simple。 (2)在VS中编辑代码。
1 AddComponentMenu:The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.You use this to organize the Component menu better, this way improving workflow when adding scripts. Important notice: You need to restart...
然后点击 Inspector 窗口下方的 " Add Component " 按钮 , 在 Scripts 下找到刚添加的脚本 即可添加成功 ; 在Scripts 分组下 , 有刚才创建的 C# 脚本 BehaviourScript.cs ; 2、直接拖动方式 选中物体 , 从 Project 窗口中 直接拖动脚本 到 Inspector 检查器窗口中 ; ...
The AddComponentMenu attribute allows you to place a script anywhere in the "Component" menu, instead of just the "Component->Scripts" menu.You can use this to organize the Component menu better and improve the workflow of adding scripts....
然后点击 Inspector 窗口下方的 " Add Component " 按钮 , 在 Scripts 下找到刚添加的脚本 即可添加成功 ; 在Scripts 分组下 , 有刚才创建的 C# 脚本 BehaviourScript.cs ; 2、直接拖动方式 选中物体 , 从 Project 窗口中 直接拖动脚本 到 Inspector 检查器窗口中 ; ...
AddComponent的官方说明: GameObject.AddComponent ComponentAddComponent(stringclassName); Description Adds a component class namedclassNameto the game object. Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script cla...
public class PlayerScript : MonoBehaviour { Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void FixedUpdate() { rb.AddForce(Vector3.up); } } public RequireComponent(Type requiredComponent); public RequireComponent(Type requiredComponent, Type requiredComponent2); ...