Destroy (gameObject, 5); // When the user presses Ctrl, it will remove the script // named FooScript from the game object //当按下Ctrl将从游戏物体删除名为FooScript的脚本 function Update () { if (Input.GetButton ("Fire1") && GetComponent (FooScript)) Destroy (GetComponent (FooScript))...
Destroy (gameObject, 5); // When the user presses Ctrl, it will remove the script // named FooScript from the game object //当按下Ctrl将从游戏物体删除名为FooScript的脚本 function Update () { if (Input.GetButton ("Fire1") && GetComponent (FooScript)) Destroy (GetComponent (FooScript))...
public class ScriptExample :MonoBehaviour{ void DestroyGameObject() { Destroy(gameObject); } void DestroyScriptInstance() { // Removes this script instance from the game object Destroy(this); } void DestroyComponent() { // Removes the rigidbody from the game object Destroy(GetComponent<Rigidbody...
{//获得展示英雄信息的脚本heroInfoScr = GameObject.Find ("HeroInfoText").GetComponent<HeroInfoDisplayScript>(); ShowImg (); } 添加或者移除装备//添加装备栏中按钮时,如果该装备栏有装备,则移除装备//同时更新英雄属性展示,以及更新数据库英雄数据//参数equip:表示点击的是哪个装备按钮publicvoidRemoveEquipBtn...
Unity用代码实现Remove Missing Script 1[MenuItem("Edit/Cleanup Missing Scripts")]2staticvoidCleanupMissingScripts ()3{4for(inti =0; i < Selection.gameObjects.Length; i++)5{6vargameObject =Selection.gameObjects[i];78//We must use the GetComponents array to actually detect missing components9...
Any script that derives fromMonoBehaviourcan be added to aGameObjectas a component. Use theComponent.gameObjectproperty from yourMonoBehaviourcode to access theGameObjectthe component is attached to. MonoBehaviourevent functionssuch as the regular per-frameMonoBehaviour.Updateallow you to make the object ...
Unity projects are now automatically reloaded in Visual Studio when you add or remove a script from Unity. Debugger: Added an option to use the Mono debugger shared by Xamarin and Visual Studio for Mac to debug the Unity Editor. Added support for portable debug symbol files.Bug...
4 PlayerPrefs.DeleteAll1)函数形式:public static voidDeleteAll();2)DescriptionRemoves all keys and values from the preferences. Use with caution.Call this function in a script to delete all current settings in thePlayerPrefs. Any values or keys have previously been set up are then reset. Be ...
script 和各种其他Assets。 你Instaniate一个Prefab,是一个对Assets进行Clone(复制)+引用结合的过程,GameObject transform 是Clone是新生成的。其他mesh / texture / material / shader 等,这其中些是纯引用的关系的,包括:Texture和TerrainData,还有引用和复制同时存在的,包括:Mesh/material /PhysicMaterial。引用的Asset...
当然,Unity 只允许使用 C#、Bo0 和 UnityScript。 一个常见的观念是 Unity 引擎是构建在Mono 平台之上的,这是错误的,因为基于 Mono的层没有处理很多重要的游戏任务,如音频、染、物理以及时间的跟踪。Unity Technologies 出于速度的原因构建了本地 C++后端,允许它的用户将 Mono 作为脚本编写界面,控制该游戏引擎。