As a consequence of this, Unity will display the aforementioned error whenever you (accidentally) try to Destroy a prefab. If you see the error, you know that you're trying to Destroy the wrong thing. So in order to fully understand how to Destroy a GameObject in Unity, you also need t...
Pretty simple so far. Now, we need to create the meat of the process in the Update function, which checks for changes in every frame and creates the smooth fading effect you probably want. We'll start with fading the GameObject out first. To set this up, we'll need a new public floa...
where saving every byte of memory is necessary. You can open the Unity Profiler and type Instantiate in the search field of the Hierarchy window to see how "painful" these operations are for the game. There will be the following
In the URP asset, in Filtering > Opaque Layer Mask, clear the check mark next to the Character Layer. Now Unity does not render the character unless it's behind a GameObject. Add a new Render Objects Renderer Feature, and call it Character. In the Character...
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Right-click “Explosion” in “Hierarchy” and choose “Delete”. Right-click “Project” panel and choose “Sync MonoDevelop Project” to open MonoDevelop. Load in the editor BombClass.cs and add this code: //right under definition of "ySpeed" public GameObject explosionPrefab; //inside ...
in Unity 6000.0.23f1 (or higher), create a new project and import Corgi Engine v9.3 via the Package Manager open the MinimalLevel demo scene create an empty game object, position it at -10,-3,0, name it MyTestCharacter create a new empty child game object to the MyTestCharacter node...
But. In XRMOD the platform (policy) restrictions lead to the inability to drag and drop MonoBehaviour onto the GameObject as in traditional Unity development. There is a sayingIn other words well:"In the end thing will mend", so we use another way to mount MonoBehaviour on GameObject. ...
Symptoms I have lots of AudioClips that I want to play from one audio source. Cause You have a GameObject in your game that you...
Delete the previously-made selection (this can be done in Photoshop by pressing the Delete key). The background of the image should be transparent: Save your file in your image editor, and return to Unity. Select the m_card Material in the Project panel. In the Inspector, change its Rend...