I have a map made of 6 blocks with a tag LevelBlock. After the car leaves the block it was currently on I want to delete that block. Now my code deletes random LevelBlock but not the one the car was previously on. How do I delete the LevelBlock that is no longer in use? Here'...
I have a tunnel which I want to add some other game objects (like some boxes) inside it in a random position. The tunnel is not stright. Until now I put some empty game objects in tunnel perfab at design time and then at runtime choose one of them in a random ma...
In this article, Lance Talbert demonstrates how to use scriptable objects in Unity for creating multiple, but similar, objects such as characters. Each character can inherit properties but also each can have their own settings.
In this tutorial you'll learn how to extend the Unity3D's editor so you can make better use of it in your project. You'll learn how to draw your own gizmo, create and delete objects in code, create editor windows, use components, and allow the user to undo any action they take wit...
Most of theAnimationClipswill enable this setting. Only clips that will change theGameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it.More info ...
プレイヤーの左右の手を表す2つのゲームオブジェクトと、プレイヤーが座っているか立っているかに応じてカメラを動かすCamera Offset GameObjectにネストされたメインカメラがあります。Complete XR Origin Set Up Prefabには独自のメインカメラが含まれているため、シーンにすでにメインカ...
When building a Unity project to any platform, all the assets in your game will be “packaged” in a file (or more depending on your platform), and the resulting size of the build will depend on the size of the assets you decided to package within your game. ...
If you make your 3D objects in 3dsMax, you can save your .max files directly into your Project or export them into Unity using the Autodesk .FBX or other generic formats. Unity imports meshes from 3ds Max. Saving a Max file or exporting a generic 3D file
But. In XRMOD the platform (policy) restrictions lead to the inability to drag and drop MonoBehaviour onto the GameObject as in traditional Unity development. There is a sayingIn other words well:"In the end thing will mend", so we use another way to mount MonoBehaviour on GameObject. ...
function OnTriggerEnter(other : Collider){ if(other.gameObject.tag == 'PickUp') other.gameObject.setActive(false); } Set Box colliderIs Triggerto true in the Pickup prefab and this gives you OnTrigger function Unity caches all the static colliders – everytime we move, rotate or scale the...