Not every GameObject is going to stick around forever. Discover how to both produce and demolish those extraneous sprites here.
Unity: Fade Out GameObject Many of the fancier effects achievable in Unity have roots in fairly basic operations, and one of the most common is making a GameObject fade in and out of sight. There are a few ways to get this done; we will discuss three of them. 1. Change the GameObjec...
See how to optimize UI performance in Unity using this detailed guide with numerous experiments, practical advice, and performance tests to back it up!
the hierarchy clean so it's easier to work with as well as allowing you to move, rotate, scale or disable each of the object groups (for example if you wanted to completely disable lights for the lowest quality setting in your game you could just .SetActive(false); the Lights gameobject...
This is the final part of our three-part tutorial series on how to create a game like Jetpack Joyride in Unity 2D. If you’ve missed the previous parts, you should head back and complete Part 1 and Part 2 first. In this part you will add lasers, coins, sound effects, music and ...
In the URP asset, in Filtering > Opaque Layer Mask, clear the check mark next to the Character Layer. Now Unity does not render the character unless it's behind a GameObject. Add a new Render Objects Renderer Feature, and call it Character. In the Character...
in Unity 6000.0.23f1 (or higher), create a new project and import Corgi Engine v9.3 via the Package Manager open the MinimalLevel demo scene create an empty game object, position it at -10,-3,0, name it MyTestCharacter create a new empty child game object to the MyTestCharacter node...
The Root Transform is a projection on the Y plane of the Body Transform and is computed at runtime. At every frame, a change in the Root Transform is computed. This change in transform is then applied to the Game Object to make it move....
Araycastis a feature in Unity that allows you to determine which objects are intersected by a line cast from a point in a given direction. While this is a fairly efficient way to handle visual detection in a simple way, it doesn't accurately model the way vision works for most entiti...
First of all, thanks for this project. I'm finding it very useful! I have a situation where a game object has been destroyed but the subscription is still active. I've tried the following: storeObserver = Unidux.Subject .TakeUntilDisable...