LayerMask.LayerToName() 通过层号获取层名字 gameObject.layer = LayerMask.LayerToName(8); Inspector -> Layer -> Add Layer或Edit -> Project Settings -> Tags and Layers管理层 层是有序号的,前8个不能更改,是系统自定的 层的作用: 场景中可以分层显示 Main Camera -> Culling Mask分层获取图像 指定...
·Unity中的RayCast与Overlap部分的优化 Unity物理中RayCast与Overlap都有NoAlloc版本的函数,在代码中调用时尽量用NoAlloc版本,这样可以避免不必要的GC开销; 尽量调用RayCast与Overlap时要指定对象图层进行对象过滤,并且RayCast要还可以指定距离来减少一些太远的对象查询; 此外如果是大量的RayCast操作还可以通过RaycastCommand的...
AllLayersLayer mask constant to select all layers. bounceThresholdTwo colliding objects with a relative velocity below this will not bounce (default 2). Must be positive. DefaultRaycastLayersLayer mask constant to select default raycast layers. ...
RaycastHit2D Rect RectOffset RectTransform RectTransformUtility RemoteNotification RenderBuffer Renderer RenderSettings RenderTexture RequireComponent Resolution ResourceRequest Resources Rigidbody Rigidbody2D RPC RuntimeAnimatorController Screen ScriptableObject Security SerializeField Shader SkeletonBone SkinnedCloth Skinned...
Ray ray = new Ray(transform.position, transform.forward); float maxDistance = 100f; int layerMask = LayerMask.GetMask("Default", "Obstacles"); RaycastHit[] hits = new RaycastHit[10]; int numHits = Physics.RaycastNonAlloc(ray, hits, maxDistance, layerMask); for (int i = 0; i < numHi...
if (Input.GetKeyDown(KeyCode.X)) // 检测按键X { RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC")); // 射线投射对象 // 检测以主角碰撞体上方0.2f为起点的NPC图层的lookDirection方向的1.5f内的碰撞体 if (hit....
Raycast(eventData, raycastResults); } 将能与点击的坐标点交互的对象列表进行排序 Camera的depth Raycaster的sortOrderPriority大小(即RenderMode.ScreenSpaceOverlay UI的sortingOrder属性) Raycaster的renderOrderPriority大小(即RenderMode.ScreenSpaceOverlayUI的renderOrder属性) Raycaster的sortingLayer大小 Raycaster的...
Physics: Added parameter QueryTriggerInteraction to all physics queries (raycast, spherecast, overlap) Physics: Expose CharacterController.skinWidth parameter to scripts Physics: Expose impulse applied at contact (see Collision.impulse) Physics: Support scaling of vehicles ...
VR Color Picker - Raycast to Color Pick. (#VIRTUAL-REALITY) Collections MyBox - MyBox is a set of attributes, tools and extensions for Unity. Unity Utilities - A collection of Unity3D scripts I've been sharing between projects. unity-cj-lib - Utility library for Unity. Unity Utils - Di...
For example you would want to raycast against entities that are in a group of allies and a group of objects.💬 How to bind a group? You should use a special bind attribute.const int tagPlayers = 0; // just an example [Bind(tagPlayers)] Group<ComponentPlayer> players; public void ...