一、单击事件:调用setOnClickListener()接口方法,并重写里面的方法二、长按事件:调用setOnLongClickListener()接口方法,并重写里面的方法三、触屏事件:调用setOnTouchListener()接口方法,并重写里面的onTouch()方法。onTouch()方法的第二个参数是:包含有关事件的完整信息的MotionEvent对象。如下: 四、手势 ...
A pull-type asynchronous stream does not get the next values until the asynchronous processing in the sequence is complete. This could spill data from push-type events such as buttons.// can not get click event during 3 seconds complete. await button.OnClickAsAsyncEnumerable().ForEachAwait...
voidStart(){YourButton.onClick.AddListener(TaskOnClick);}voidTaskOnClick(){/// this method will...
On the Consumable Button component, in the OnClick table of events, click the + button to add a new event. The Purchaser script has the function we want to call. This script is on the IAPPanel. Select the IAPPanel in the Hierarchy and drag it onto the empty Object field in the new...
//Make a Unity Action that calls your function m_MyFirstAction += MyFunction; //Make the Unity Action also call your second function m_MyFirstAction += MySecondFunction; //Register the Button to detect clicks and call your Unity Action m_AddButton.onClick.AddListener(m_MyFirstAction); }...
Navigate theNo Functiondropdown list, and look for ourOnButtonPressmethod. (Remember that it can be named anything you want, OnButtonPress is simply a standardized naming convention.) You should find it in theButtonBehavioursection. If you play the game now, you can test the button and sure...
3381 com.vphone.launcher.Launcher.onClickAppShortcut:3333 D/yeshen ( 2059): launcher onpause I/ActivityManager( 1834): Start proc 3622:com.ahg.metronome/u0a48 for activity com.ahg.metronome/com.unity3d.player.UnityPlayerActivity D/houdini ( 3622): [3622] Initialize library(version: 5.0.7b...
UIEventListener.Get(btnRestart).onClick = RestartCurrentLevel; UIEventListener.Get(btnClose).onClick = QuitGame; UIEventListener.Get(btnQuest).onClick = QuitGame; UIEventListener.Get(btnZoom).onClick = MoveCamera; UIEventListener.Get(btnChoice).onClick = OpenChoicesPanel; ...
mShadowBtn.onClick.AddListener(() => { if (mShadowLevel == 0) { mShadowLevel = 1; } else if (mShadowLevel == 1) { mShadowLevel = 2; } else if (mShadowLevel == 2) { mShadowLevel = 0; } SetSoftShadowText((ShadowQuality)mShadowLevel); ...
As a next step, you’ll add a script that will play the video on the player once it has been fully loaded via the Addressables system. Follow these instructions to create a UI button to load the video: 1. In the Hierarchy, right-click and select UI > Button - Text Mesh Pro and ...