GetExternalObjectMap(); foreach (var remap in dic) { modelImporter.RemoveRemap(remap.Key); } } void AccessRenderers(Renderer[] renders) { if (renders == null) { return; } foreach (var render in renders) { render.sharedMaterials = new Material[render.sharedMaterials.Length]; } } void...
则需要在特定的AnimationClip里添加事件,由这个事件会触发一个函数,而这个函数只能接受0个或1个参数,参数的类型只可以为:float、string、int、object reference和Animation Event object,如下图所示是在Animation Clip里添加Animation Event的操作:
DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type....
Base class for all objects Unity can reference. UnityEngine.Object is the base class of all built-in Unity objects. Custom Unity Object types can be defined in scripts by deriving a new class from types like MonoBehaviour, ScriptableObject and ScriptedImporter.Any public variable you make that ...
Create a new Game object called Code. Add the AndroidIAPExample component to it (2-step process). Add the AndroidIAPExample component to it. Make sure to Save the scene. Finally, navigate to Build Settings. Verify that your scene has been added to the Scenes In Build area...
[ScriptedImporter(1, new string[] { }, new string[] { "json" })] public class MyScriptedImporter: ScriptedImporter 注意:string[] exts 参数别写 unity实现了的后缀名,写了编译报错 可不填,也可以填未被实现的后缀,但是自定义的后缀名文件导入也会使用这个类作为导入器。
the stage frame of reference, likely because the user has not set up a floor in their environment. While a false return value isn't common, it can happen if the stage is set up in a different room and the device is moved to the current room without the user setting up a new stage...
我們現在參考所有 C# 專案的 Boo.Lang 和 UnityScript.Lang。 如果專案包含特殊字元,已修正專案中參考資料的生成。 對於Visual Studio 這個問題的解決方法;當進行已釋放專案的方法呼叫時,會觸發多個 NullReferenceException 提示窗口。 已修正 Unity 4.2 測試版元件的處理。1.2...
/// <param name="position">Reference position</param> /// <param name="anchorGameObject">Anchor GameObject within 15cm of received position. Not necessarily the nearest to this position. If no AnchorObject is within 15cm, this value will be null</param> ...
IsMetamaskAvailable()) { return new MetamaskWebglCoroutineRequestRpcClientFactory(_selectedAccountAddress, null, 60000); } else { // DisplayError("Metamask is not available, please install it"); return null; } } else { #endif Url = InputUrl.text; return new UnityWebRequestRpcClientFactory(...