Unity An object reference is required for the non-static field, method, or property 技术标签: Unity 游戏设计 静态方法无法访问非静态成员 示例 不可访问 非静态成员 public Texture2D[] texture; 静态方法 public static void CreateTile() { ... foreach (Texture2D i in texture) { ... }...
小白求问下面这个代码..为什么会有An object reference is required to access non-static member `UnityEngine.Rigidbody2D.AddForce(UnityEngine.Vector2, UnityEngine.ForceMode2D)'
编译输出: Assets/cs/ClientChat.cs(45,16): error CS0120: An object reference is required to access non-static member `UnityEngine.NetworkView.RPC(string, UnityEngine.RPCMode, params object[])' 原因: RPC函数非静态方法,需实例化对象来调用。 解决: networkView.RPC("ReceiveMessage",RPCMode.All,mess...
Here is the class. Here is my draw function. I tried printing the size of items in my mouseClicked...How to return an object that was deleted? I have a method that is supposed to delete an InventoryItem (i) in an array list (iList) when part of the description of that Inventory...
This is a series of articles that provides an in-depth discussion of Assets and resource management in the Unity engine. It seeks to provide expert developers with deep, source-level knowledge of Unity's Asset and serialization systems. PLEASE NOTE: this
NullReferenceException:空指针错误,Object并没有作为一个对象的实例 错误:NullReferenceException: Object reference not set to an instance of an object 解决:对象需要实例化后才能使用。 深刻的教训:有次为了图方便,对象名是复制的,多复制了一个空格,导致一直报没有实例化的错误,找了两天才找到。இ௰இ ...
AssetBundles The first time you load an AssetBundle, additional CPU and memory overhead is required as the block allocators spin up, allowing the Asset Bundle system to allocate the first page block of memory. Unity reuses the pages that the AssetBundle system allocates, but if you want to ...
Unhandled Exception: System.NullReferenceException: A null value was found where an object instance was required. at DayController+$handleTimeOfDay$121+$.MoveNext () [0x0035a] in DayController.js:122 此信息表明该故障出现在 DayController 类的 handleTimeOfDay 方法中(用作协程)。另外,如果是脚本代码...
Unity is able to batch many static objects to reduce draw calls to the GPU. Static Batching works for most Renderer objects in Unity that 1) share the same material and 2) are all marked as Static (Select an object in Unity and select the checkbox in the top right of the inspector)....
This is where Realtime Global Illumination or Baked Lighting is required to calculate occlusion and indirect bounce lighting. In order to achieve that, follow these steps: Make sure all meshes that need to contribute to the Realtime GI or baking are flagged with Enable Lightmap Static and ...