Elevate your workflow with the Data Visualization UI Pack asset from D.F.Y. STUDIO. Find this & more GUI on the Unity Asset Store.
Visualization:可视化 用于呈现数据 LinkedVisualisation:链接的可视化 以连线的方式呈现两组数据之间的关系 BrushingAndLinking:刷和链接 自定义的格式呈现数据 New Data Source New Visualization 1、 加载数据 将上一步做好的数据源拖到 Data Source 里面 2、 Visualisation中属性介绍 3、 设置后的效果 New LinkedVisua...
Use the Graph and Chart - Lite Edition - Data Visualization from BitSplash Interactive on your next project. Find this GUI tool & more on the Unity Asset Store.
// Calculate rects var amountRect= newRect(position.x, position.y, 30, position.height); var unitRect= newRect(position.x+35, position.y, 50, position.height); var nameRect= newRect(position.x+90, position.y, position.width-90, position.height); // Draw fields - passsGUIContent.non...
如果您正在进行设计审查、组装产品或监督施工项目,那么您与许多行业的公司都有一个共同的目标:通过有效连接利益相关者和数据来加强协作和决策。 虽然大多数公司已经拥有实现这一目标的协作应用程序,但传统工具由于缺乏身临其境的交互式可视化和实时数据集成功能,阻碍了数据洞察力和利益相关者参与的质量。
EditorGUI.BeginChangeCheck(); var newScene = EditorGUILayout.ObjectField("scene", oldScene, typeof(SceneAsset), false) asSceneAsset; if (EditorGUI.EndChangeCheck()) { var newPath =AssetDatabase.GetAssetPath(newScene); var scenePathProperty = serializedObject.FindProperty("scenePath"); scene...
Data Visualization in UnityIn this final chapter, we will touch base on how data visualization is implemented in Unity. We conclude the book by visualizing CSV (comma-separated values) data for a good look and feel.doi:10.1007/978-1-4842-3673-4_5Abhishek Nandy...
New light baking architecture “LightBaker v1.0” Baked Global Illumination now uses our new LightBaker v1.0 architecture for... Read more Planned Light Baking Public C# API Summary Baking lighting data is currently tied to the concept of GameObjects in scenes, which limits the Editor’s cap...
UpDataPointCloud(model); } // 定义后台委托 private delegate void deUpdate_ShowPointCloud(int type); private void UpDataPointCloud(int type) { if (this.pictureBox1.InvokeRequired) //等待异步处理 { deUpdate_ShowPointCloud ds = new deUpdate_ShowPointCloud(UpDataPointCloud); ...
Here’s an example of adding a new Tools menu with an option under it (clears all PlayerPrefs data): using UnityEngine; using UnityEditor; public class MenuItems { [MenuItem("Tools/Clear PlayerPrefs")] private static void NewMenuOption() { PlayerPrefs.DeleteAll(); } } This creates a new...